List revised 08/10/99
Here is an alphabetical listing of the various articles. I will attempt to clearly mark or remove articles as they are claimed and/or hosted. However, this may not always be possible.
- Ally Spirit v1.0: - By Harrier.
This system is based off of the ShadowRun rules for summoning an ally spirit.
- Asylum Information: - By The Laughing Lunatic.
The Asylum is a multi-dimensional company that makes products with a special twist. The company is run by geniuses who are just a little bit... different.
- Asylum Overview - Includes population, history, government, society, education and much more about both the company and their home planet.
- Assault APC - Used exclusively by Asylum personnel. A high speed transport used for commando style raids as well as for recon missions. The APC is capable of transporting both normal infantry and power armor.
- Enforcer OCC - Partially reconstructed borgs, these soldiers are responsible for a multitude of tasks, not the least of which is the defense of the Asylum.
- Grease Monkey OCC: - Mechanics for the Asylum. These are the people who fix equipment and help maintain the Asylum's lunatic image.
- General Purpose Hovercraft - The Asylum's standard work horse. Similar to the old American Empire's Hummer class vehicle system.
- Private Equipment 1 - Equipment only used by authorize Asylum personnel.
- Public Equipment 1 - Equipment mostly available to the general public.
- Public Equipment 2 - Equipment mostly available to the general public.
- Techno-Freak OCC: - The Techno-Freaks serve in a variety of functions for the Asylum, the primary three being administration, field support, and research assistant.
- Technoid OCC: - These engineers have few if any equals in the Megaverse when it comes to understanding and developing new technologies. However, due to their obsession with technology and all things technical they have almost no ability to communicate with any technically illiterate individual.
- Death and the Mystical Soul: - By D. Guzman.
An essay by the fictional Edmund Salinger, Doctor of Parapsychology. This article looks at the link between death and what some call the "soul". An excellent treatise.
- The Elven RCC: - By Lee Casebolt.
A new player in the battle. The Elves has reappeared after a centuries long exile from earth. These cretures have based their society on magic intead of technology. However, who's side will they join?
- Elven Magic: New spells and magical equipment.
- The Game Chronicles : - By Necromancer Bob.
Some of the more amusing incidents that've happened in some of the games his group has run.
- Introduction to the Black Company: - By Ragnar.
An alternate time-line to a series written by the author Glen Cook, namely, the Black Company books.
- Laser Designator: - By Edward J Thompson.
Laser designators are ideal for tagging a target for indirect missile or artillery fire. This article covers not only the equipment itself, but also rules for how to use it.
- Lasers and Recoil?: - By No Beard Pete.
Have you ever wondered about some of the physics behind futuristic weapons? Do lasers have recoil? Find out with this in-depth, scientific look.
- Luck on a Natural 20: - By Adam Mansbridge.
Some hilarious episodes of what happens when someone gets a 20 on their luck role.
- Monster Under the Bed: - By Arch Mage Hadrian.
Children always think there's a monster hiding under the bed. But what happens when they're correct? Is the monster from another dimension or is it something literally conjured up by the child's mind?
- Murphy's Wand: - By Joshua Smith.
Imagine if Murphy's (a la "Murphy's Law") demon became trapped in a wand. Now imagine if the characters got a hold of this wand. Have fun...
- Music in Rifts: - By Nate Trier.
Another look at music on Rifts Earth. How has music evolved? What types are popular? Also, this article delves into what music is appropriate to play during gaming sessions.
- Naruni Plasma Block: - By Charcoal.
Fusion Blocks and plastic explosives too loud for you? Do you need to get into somewhere quietly? "Plasma Blocks" may be your answer then.
- Optional rules regarding Attacks Per Melee: - By Cyr Kithra.
The number of attacks a character starts out with should not be based solely on training. The character's P.P. should also factor into it. These rules propose a very simple system to do this.
- Pharkton: - By Adam Mansbridge.
This spell was created during a gaming session involving a Godling. It is a powerful offensive spell that can vary dramatically in power level.
- Rifts: Art: - By Zachary Smith.
Believe it or not, art is a major part of the Coalition government's propaganda machine. Sculpture, dance, and other artforms also exist in the post-apocalypse world.
- Rifts: Computers: - By Zachary Smith.
A world of information is out there for the taking. So how do you access it since there aren't any satellites or global networks? Wait, maybe there are some global networks. How 'bout ley lines?
- Rifts: Music: - By Zachary Smith.
What types of music exist on Rifts Earth? What do the citizens of the Coalition, NGR, or Republic of Japan listen to at home? Try this interesting article.
- Rifts: Psychology: - By Zachary Smith.
In a world of super technology, aliens, and dimensional travel, people have to think a bit differently. But how differently do they think? How does a psychic deal with "super powers"?
- Rifts: Religion: - By Zachary Smith.
Do modern religions still exist on Rifts Earth? If so, which ones and who practices them? New religions have also sprung up around the world. Find out by reading this interesting article that explores the subject.
- Rifts Quotes: - By Adam Mansbridge.
Some very interesting quotes that, when taken out of context, acquire a whole new meaning.
- S-1 Phantom Sky Assault Bike: - By Steven R Martindale.
Designed by Cyberwork's new Enigma Industries to fill the same role as the CS Sky Cycle, only better. Includes missiles, lasers, grenade launchers and more.
- Siren OCC: - By The Black Man.
Sirens are psionics that can augument their psionic abilities by using sounds, specifically, their voices. They also have a few unique abilities, not found in other psionics.
- Some thoughts on Palladium Games: - By Edward Paul.
This article is basically Edward Paul's views on Palladium Books, Inc. Personally, I happen to share a lot of his views, but... Well, see for yourself.
- Strike Bonuses: - By Jeremy Balsley.
The way the rules currently are, P.P. bonuses do not count when using firearms. However, it does make sense that the bonuses should somehow factor into it. These rules cover this idea.
- Techno-Possessor RCC: - By Ben Martin.
A strange and unique class: the essence of a mage that has been transferred into a machine. The mage loses his magical affinity but gains complete power over the machines he controls. He can also move from machine to machine.
- Vampires and Crosses: - By The Black Man.
Why are vampires affected by the cross? Why the cross and not other religious symbols? Find out a possible explanation in this article.
If you notice any mistakes on this page or on any other pages on this site, please do not hesitate to let me know. You can send mail to Chris Curtis any time at (curtis@thepentagon.com).
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