Radio:Basic (+15%)
Electrical Engineer (+10%)
Computer Repair (+10%)
Mechanical Engineer (+10%)
Weapons Engineer (+7%)
Read Sensory Equipment (+10%)
Pilot: pick any four (+10%)
Computer Operation (+10%)
Language: Pick four (+10%)
Literacy: Pick five (+10%)
WP: Energy Rifle
WP: Energy Pistol
HTH: Advanced
( HTH: Martial Arts can be selected at the cost of 3 other skills )
OCC Related Skills: The character also gets to select 10 other skills from the following list plus, one new skill at level three, five, seven, nine, and eleven.
Communications: Any (+7%)
Domestic: Any
Electrical: Any (+7%)
Espionage: NONE
Mechanical: Any (+7%)
Medical: First Aid only
Military: Any (+5%)
Physical: Any
Pilot: Any (+7%)
Pilot Related: Any (+7%)
Rogue: NONE
Science: Any
Technical: Any (+5%)
WP: Any
Wilderness: NONE
Secondary Skills: The character gets to select six additional skills from the above list without the benefit of bonuses listed in parenthesis.
Standard Equipment: A portable tool kit, and other basic tools of the trade. Medium body armor, three weapons of choice and 1d6 e-clips for each. The Asylum will provide or issue any other equiment that the character needs for whatever mission they are performing. The character also has access to the vehicle pool for personnal use subject to availablity.
Money: The Techno-Freak gets a roof over his head, food, clothing, and other basic necessities as part of his pay. The character also gets a monthly salary of 2500 credits a month and starts with three months pay.
Note: Techno-Freaks that go rogue will be hunted down and captured/killed depending on the situation by the Asylum. However, the Techno-Freak is allowed to moonlite and vaction subject to the same requirments of the Enforcer OCC. If the Techno-Freak would like to retire from active duty, he will be pulled back to one of the homeworlds and allowed to live as a civilian.
Cybernetics: The character starts with 1d6 and will more then likely continue to aquire them throughout his career. The character may start out as a partial conversion borg similar to the Enforcer at the cost of five other skills and all secondary skills.