mini-missile =1/2 gallon of water
short range = 1 gallon of water
med. range = 4 gallons of water
long range = 10 gallons of water
The following equipment is produced by the Asylum for sale to the general public please note that this does not mean that the Asylum does not have other specialized equipment that they can produce (i.e. PA, Giant Robots, robots, etc.) just that what is listed here is all they are willing to put on the open market.
Indestructible Body Armor:
By using an EXTREMELY difficult and complex process (did I mention
secret?) the geniuses at the Asylum have come up with a nearly indestructible
material suitable for use as body armor. This extremely dense and rigid
composite is immune to nearly every form of physical punishment appearing
to take no or very little damage from most common weapons. In fact the
armor is so tough that it must be form fitted to the wearer. On the up
side this means that usually the owner is the only person who can wear
the armor, on the down side there is no way to modify the armor nor room
for any padding. In fact while the armor itself is indestructible the wearer
is not. Every time a hit is scored on the armor, the person wearing the
armor takes equivalent damage in either S.D.C. (if an S.D.C. being), or
M.D.C. (if an M.D.C. being) once all of the characters S.D.C. points are
gone then the hit points start to go in a 1:5 ratio of HP to SDC. This
SDC damage reflects the fact that the energy is passed on through the armor
instead of absorbed by the armor while the HP damage reflects the internal
concussions, and bleeding that the character is experiencing. The Armor
has good maneuverability giving it a -10% on prowl.
Cost: 100,000 credits.
*note: there is NO way to avoid taking personal damage in this armor.
**note: Attaching this armor to a vehicle or other armor will only save
you from the first damage, the damage absorbed will be passed through the
armor to whatever is holding in place causing it to break off and fall
free.
***note: This armor is available from the Asylum in the colors of Hot Pink,
Neon Yellow, Puke Green, or Red with Pink Polka-Dots.
Vibro-Spatula
Yes, this is the standard weapon of the Asylum Enforcer. Yes, it looks
just like a regular spatula and can be used to make pancakes. I would say
that this weapon falls underneath the W.P. Knife category. However, the
Enforcer gets a special W.P. Kitchen Utensils which allows both combat
and domestic use of most weapons.
Mega-Damage: 1d6 M.D.
Cost: 10,000 credits
Duck Call
It's just like one you would fine in one of those pre-rift hunting
catalogs, they make great gag gifts to antagonists of all kinds.
Cost: 5 credits
Solar Cells
The Asylum has almost out done themselves this time with the creation
of their ultra efficient solar-cells. These cells have a biological component
that allows efficiency close to 99%. A square meter cell will have a power
output on a cloudy day equal to that of an e-clip, while on a sunny day
the power output would be equal to an e-clip canister. On the downside
this wonderful device must be kept in light for 22 hours a day or the bio-component
will begin to die. Starting at three hours and for every hour afterward
until the cells receive light (artificial light will work) 10% of the cell
will die and power output will drop by 10%. However, the cell will regenerate
at a rate of 10% of power per every two hours of light.
Cost: 1,000 credits per square meter
The Laughing Lunatic