= No, no one knows the answer for sure. My GM finally
= just said "screw it" (literally) and announced that all
= characters have a base # of attacks per melee equal to
= PP/10, rounded appropriately (ie, PP 15 = 2 att/melee),
= plus whatever HtH skills they have.
I totally agree with this philosophy. Combat expertise is NOT the only indicator of how many actions or attacks a person would actually have in combat. Here is the breakdown from the above - which should actually work in most campaigns:
PP Base # of Actions --------------------------------- <5 1 every 2 rounds 5-14 1 per round 15-24 2 per round 25-34 3 per round 35-45 4 per round etc.
HTH Skills will add a number of attacks equal to the number given at first level, minus one.
No HTH Skills: No extra actions - only use above numbers.
HTH Basic:
Levels 1-3 +1 attack per melee (total) Levels 4-7 +2 attacks per melee (total) Level 8 +3 attacks per melee (total) Level 9-14 +4 attacks per melee (total) Level 15 +5 attacks per melee (total)
HTH Expert:
Levels 1-3 +1 attack per melee (total) Levels 4-7 +2 attacks per melee (total) Level 8 +3 attacks per melee (total) Levels 9-13 +4 attacks per melee (total) Levels 14-15 +5 attacks per melee (total)
HTH Martial Arts:
Levels 1-3 +1 attack per melee (total) Levels 4-8 +2 attacks per melee (total) Level 9 +3 attacks per melee (total) Levels 10-13 +4 attacks per melee (total) Levels 14-15 +5 attacks per melee (total)
HTH Assassin:
Level 1 +0 attack per melee (total) - yes, the Rifts Rulebook says they actually start with just one attack) Levels 2-4 +2 attacks per melee (total) - yes, +2 attacks. Level 5-7 +3 attacks per melee (total) Levels 8-12 +4 attacks per melee (total) Levels 13-15 +5 attacks per melee (total)
Now, if a character has the boxing skill, they will add one more attack. Note: Having HTH skills in any Robot or Power Armor combat training adds attacks (per the core Rifts rulebook, pages 44-45(Gold edition) ).
By Cyr Kithra