Asylum Equipment: Public 2

Here is additional equipment that the Asylum sells on the open market.

This equipment is produced by the Asylum for the sole purpose of selling it on the open market. As such, none (or at least very little) of this equipment uses any of the Asylum's truly remarkable technology.

Augmentation:

1.) Asylum MOM Conversion

This augmentation technology is similar to the traditional M.O.M. conversion however, there are many important differences. The most important difference is that this version was developed by the Asylum.

The Asylum has managed to reduce and in many cases eliminate the insanities that are experienced by the traditional M.O.M. recipient. The Asylum conversion process also grants increased Mental Endurance, Mental Affinity, Physical Endurance, etc. The conversion also grants the person 'maternal instincts'; hence, 'MOM conversion.'

Bonuses:

Additionally the character will always be trying to get the other members of his/her group to eat right, clean up after themselves, get more sleep, etc. This character can be a lot of fun for both the GM and the players if handled correctly.

2.) Bionics/Cybernetics

The Asylum has also been hard at work developing new implants and bionics. In addition to being able to provide the standard systems listed in most of the world books the Asylum also offers a few 'house specials' with that Asylum twist.

Asylum Bio-Comp implant
This implant system is nearly identical to the juicer version with two major exceptions. The first difference is that the Asylum version can be implanted into any 'mundane' race with very little modification. The second difference is that the system does not provide any of the superhuman abilities that the juicer system does. The Asylum Bio-Comp system merely monitors the users body functions and helps keep the person healthy.
Bonuses:

Specialized Tool Hands
These are interchangeable (with the proper adapters of course) tool hands for those characters with bionic hands. The Asylum offers a broad range of tool hands in a variety of bright colors.

Upgrades:

1.) H.U.D. Screen savers
The Asylum has done it again, this is a breakthrough development for all of you adventurers out there who use H.U.D. systems in your armor, vehicles, computers, etc. These revolutionary programs prevent that irritating 'burn-in' that occurs when the display is left on for long periods of time. The Screen saver works just like a computer screen saver does, after the user has been idle for a predetermined period of time the screen saver kicks in. The Asylum has a wide variety of options ranging from the ever popular flying toasters, to the 'attacking Dragon' (complete with sound effects!). GM's picture the possibilities, your players are sitting very still, waiting for an ambush, as their targets approach suddenly, their characters HUD systems break into the screen savers and the players fields of vision are suddenly interrupted by flying toasters!!

2.) Plate (and saucer) armor
The Asylum has released this product specifically for those adventurers who insist upon taking their fine china with them where ever they go. This armor will protect your fine China from bumps, bangs, and even that occasional stray shot. The armor provides 15 M.D.C. for up to ten place settings.

Miscellaneous

1.) Asylum Martial Arts
This Martial Arts form is only for those dedicated to the Military Arts.
Level

  1. 40% base art ability, Photography 40%, W.P. Paintbrush
  2. 30% base painting ability, recognize military art 30% + 5%
  3. +5% to paint skill
  4. 35% base Calligraphy ability
  5. +10% to recognize military art, 30% base Camouflage ability
  6. 40% base dance ability
  7. recognize important military figures 45% + 5%
  8. portrait creation 50% + 5%
  9. Sing 40%
  10. +3 to M.E. (learning how to deal with critics)
  11. the character becomes 'known' if not already, may be commissioned for a piece
  12. propaganda 30% base ability
  13. media/medium manipulation 50% base skill
  14. +10% to all 'art' skills

2.) Oxygen Filter
This filter is designed to remove the oxygen from whatever gas is filtered through it. Note: it is the oxygen that gets trapped in the filter.

3.) Water Filter
This filter is designed to remove the water from any liquid that is poured through it. Note: it is the water that gets trapped in the filter while the 'impurities' are allowed to pass through it.

4.) Glare Filter
The Asylum will often offer this as part of a standard refit or upgrade. This filter is for optic systems and will allow the user to see only the glare, all parts of the image that are not glare will be filtered out.

5.) Asylum Silly Putty
Two Geniuses at the Asylum were working on two separate projects (one with nano-technology, the other with Changeling DNA), when a lab accident caused the two projects to come into contact with each other. The end result was the creation of 'Silly Putty' This putty is independently intelligent and is sold in 12 oz. units. These little blobs, can understand the spoken word and are quite loyal to their owner/friend/master. No one understands quite what the putty is but, it is a lot of fun. The putty can understand and will follow simple commands like: "Crawl under the door and open it from the inside." or "Hide this 'bug' in the room."

The silly putty gets it's name from it tendency to laugh maniacally for no apparent reason. Note: it is impossible for two or more silly putties to be combined into one larger putty, as each has an independent personality and will resist the union.

By The Laughing Lunatic