If you feel that the use of the skills will interefere with the game DON'T USE THEM!! Only use them to help! You should not concern yourslef with the minor details of skills, especially if it will impair the quality of your game! I have provided these to be a helpful reference IF you want to use skills. If you wish not to, don't! These are 100% optional!
This is the basic list (programs) and Secondary Skills list for the children! Choose their catergories as the OCC suggests, then choose secondary skills from what remains.
There is a -10% penalty to all NON-Physical Skill for children,
(some skills add on to this with additional penalties).
Any skill chosen twice (IE: Once by Program, and once by secondary(or twice secondary)) negates this -10%.
Communications
Cryptography (to a very basic level, ever have a nifty decoder ring?)
Optic Systems
Radio: Basic
T.V./Video
Read Sensory Equipment
Computer
Computer Operation
Computer Programming: HTML
Domestic
Cook
Fish
Sew
Sing
Electrical
Basic Electronics (Ever had a electronics kit?)
Espionage
Escape Artist
Pick Locks
Pick Pockets
Mechanical
Basic Mechanics
Medical
First Aid
Physical
(Choose FOUR if chosen as a program.)
Hand to Hand: Basic
Hand to Hand: Expert Costs 2 Skills. This IS Martial Arts for kids!
Archery
Climbing
Fencing
Gymnastics
Prowl
Running
Swimming
Pilot
(Choose TWO if chosen as a program.)
Automobile (-5%)
Motorcycle
Airplane: Old Prop. Engine (-15%)
Boats: Sail
Science
Basic Mathematics
Astronomy
Technical
(Choose TWO if chosen as a program.)
Art
History
Language
Photography
Research
Writing
Weapon Prfociencies
Blunt
Chain
Knife
Modern Weapon Proficiencies
Choose ONE if chosen as a program.)
Revolver
Automatic Pistol
Rifle
Sub-Machine Gun
There is a -5% penalty to all NON-Physical Skill for pre-teens, (some skills add on to this with additional penalties). Any skill chosen twice (IE: Once by Program, and once by secondary(or twice secondary)) negates this -5%.
Computer
Computer Operation
Domestic
Cook
Dance
Fashion NEW
By Matthew Bartlett
Electrical
Basic Electronics
Espionage
Escape Artist
Pick Locks
Pick Pockets
Mechanical
Basic Mechanics
Automotive Mechanics
Medical
First Aid
Physical
Hand to Hand: Basic
Hand to Hand: Exper Costs 2 Skills
Archery
Body Building
Climbing
Fencing
Gymnastics
Prowl
Running
Swimming
Pilot
Automobile (-5%)
Truck
Motorcycle
Airplane: Old Prop. Engine (-10%)
Boats: Sail
Science
Advanced Mathematics
Astronomy
Technical
Art
History
Language
Photography
Research
Weapon Prfociencies
Blunt
Chain
Knife
Modern Weapon Proficiencies
Revolver
Automatic Pistol
Rifle
Sub-Machine Gun
This skills list is the same as the Teeny-Bopper Campaign uses.
Click here to go to that list!
This skills list is the same as the main book's list (since they are adults afterall). The new skills added (Fashion, Cosmetology, Computer Programming: HTML & Java) are added to their relevant groups (seen in the above lists). The skills list begins on Page 29.
NOTE: The following skills are NOT used in the Victim Campaign Game!
This is only a partial list of the dis-allowed skills, to see the entire list (as it is now) Click Here!
Any other skill can be chosen, as long as the GM allows it/them!
The Senior Citizens can pick any scholastic skill they want from the main book (Page 29+). They have limited skills in a few areas. See the list below fo retails:
Espionage
Physical
Can NOT choose the following!
Automatic Skills
Children
Pre-Teen
Teenager
Adults
Senior Citizens
These skills are skills that would NOT fit into the Victim Campaign at all. So for all intents and purposes they are not allowed. They are simply "ignored."
NOTE: This may be infranged upon by NPCs or even player characters IF thier OCC has that specific skill. For Example: Mario is a Indy Racer, he has the Pilot Race Car skill as an OCC skill. It is considered "exclusive" to that OCC and NO ONE else can get it! No one else can pilot Mario's Race Car, but he can not perform surgery if needed, but Louie's Doctor can....
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