"Teeny-Bopper Terror
or
The Tomb of The Perpetually cool Adolescants"
This adventure in the BTS main book is designed as a one shot kinda quickie. But, as some of us are, the characters are kinda cool; even if they are only 13 year old girls...
Well, For those of you who wanted more, now you've got it! This section of this page is dedicated to your cute (hopefully) little girls. (no offense intended)
First off, many of you are probably thinking, "What the @$#@ ?!" Well, when I first saw this adventure in the book so did I. Ithought, hey cool idea, but poor application. So I decided to "play-test" a new approach to the horror game genre. Let's take this general idea and push it to the limits of my GM talent (which I tend to think is pretty good since I've GM'd over 12 games in the last 3 years and people still have not booted me out).
Well for those of you who wanted to see a FULL campaign centered around your cute little girls, here you go. Before you get seriously intent here just relax and look at the basic rules adaptions below. These are very important to the integrity of the game, and the sanity of everyone playing (not to mention the GM).
Two: The characters are still little girls in Junior High. A school uniform is optional (like those seen in Sailor Moon, Project A-ko, etc.) but add a touch of reality to the game. Especially if your players have smart characters.
Second, being young girls/ladies they still are easily frightened (for the most part). You as GM can decide how "girlish" you want the characters to act, but all girls, even "Tomboys" are easily frightened! (Even boys this age are)
Three: Girls will be girls, this means spending every minute not at the mall, at home on the phone. Also this means they may have a boyfriend (which should be an NPC), and they may babysit often. Keep in mind they are your stereotypical junior high girl. Still young and playful but often try to act "sophisticated" to show they are grown up.
Four: Typically girls this age are very attuned to the "in" thing. If necessary, check up on some of the local fashions (to an extent- Do NOT stalk anyone, or pester your sisters and friend s with silly questions
Five: Convey most of this inforamtion to the players. Work with them to define how you want the game run. But above all else everyone MUST keep in mind that these are only young girls, stereotypically easily scared and not too strong; they definately are not superheroes and/or ghostbusters!
The list of Teeny-Bopper Rules:
All of this can be found with the Technical Stuff.
Since the character class is pretty well defined as just palin little girls there is very little to actually decide. But to make this a more "complete" campaign I have created a few new O.C.C.'s just for this campaign. They can be found at the school.
Being young girls (as if I didn't stress that enough) and only in Junior high there is not a whole lot that your girls can "legally" have. But we'll say that due to the superior schools systems man has developed they can learn a lot more than expected.
All girls get the following skills:
MOST of this is reprinted from the O.C.C. Section.
First off it's safe to say that ALL girls have the following:
See the Special Teen Info. Area
See the Special Teen Info. Area
NEW Alignments created by:Matthew Bartlett and Eric Bye
These are a bit different than those for the standard gaem or the plain Victim Campaign. They are a bit similar, but have a few subtle differences. Select one from the list below. (Mostly they have title differences)
Angelic
The Angelic id the "goody-two shoes" of the planet. She never lies and is a polite, refined, young lady. She dresses moderately and is a "lady" at all times (when in public anyhow). She best reminds people of the little sister that never does anything worng. If something happens she will definately be the LAST person suspected!
Teacher's Pet
The Teacher's Pet is the little kid that is always hanging out with the grow-ups. Most of them trust her, bit they still know she gets in just as much trouble as the rest of the kids. But she still finds some way to charm them into telling her stuff and gets less severe punishments.
Typical Teeny-Bopper Adolescent
This is an optional Alignment the GM may have ALL players use. Since this is only a basic run down of how the typical 13 year old girl will act it is fairly open in their attitude. I suggest this one for first time Teeny-Bopper Campaigns.
The Typical Teeny-Bopper Adolescent is your average girl. She is not overlly girlish, but is not a rough tom-boy either. They are what most people tend to think of when the think of the stereotypical 13 year old girl.
Snob
The snob is your typical "I'm better than all of you" minded person. She is often trying to get others (especially those she doesn't like) in trouble to make herself look better. She typically is fairly popular. Despite her apparent popularity she often feels lonely and tries desperately to keep what real friends she has.
Spoiled-Brat
The Spoiled-Brat is just what the name implies. This child was the result of parents that did not know how to say "no". So now she expects everyone to get what she wants when she wants it. She is often quite pushy and comes across rude, but deep down she often means well.
The Tom-Boy is your typical run of the mill girl who acts like a boy. She is rough, tough, (or acts it at least) and often crude and nasty. She is a lot like a bully to the "girlish" girls, and is a general pest.
Bully
The Bully is just as it sounds. This girl is out to torture others. Ususally she is ok with her friends, but if they make her mad they are just as likely to be a target as anyone else is. The Bully typically has few really close friends and thus protects them from other bullies often.