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Cyber-Knight: Xarian
Knight O.C.C.
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By: Joseph Trinchillo (claw1000@hotmail.com)
With tweaks by: Dustin M. Ramsey (DustinM@rifts-rpg.com)
"RUN!! RUN!!" Sam yelled to Kathy as they raced through the
wilderness. The Brodkil were right on their trail and were relentless
in their pursuit. They had chased Sam and Kathy off the rode about
half and hour ago. The couple had managed to lose them three times,
Kathy was thankful that Sam was such an experienced wilderness scout,
but she wished he was carrying more that that Wilk's Pistol. His
words rang in her memory. "Don't need anything bigger, I can smell
trouble coming!" Jerk.
Kathy was running and maneuvering around the foliage that was
getting thicker as they went deeper into the forest when she heard
it. "NO!!! NNNNOOOO!!!! HHHEEELLLPPP!!!!" The Brodkil had caught up
to them. Kathy turned to see them beating Sam to a bloody pulp. One
of the three stayed to rummage through Sam's stuff. Kathy saw the
other two come straight for her. Turning to resume her flight, she
tripped over a tree root protruding from the ground. She was
momentarily blinded by pain, and then the fear that came from
realizing the Brodkil were standing over her fallen form.
One of the demons rolled her onto her back with his massive foot.
She was terrified and her mind raced with possible ways to escape.
All of their heads quickly snapped back to the direction of the third
Brodkil, who was now lying on the ground in two cleanly cut pieces.
Their was a glow in that direction that seemed to calm Kathy's fears.
When she dared to raise her head and look in the direction of the
glow she saw him standing there.
He was obviously a Cyber-Knight, holding his psi-sword in front of
him. Kathy was familiar with Cyber-Knights as her bother Ron was a
Knight. She had never seen one quite like this before, he wore a
light armor, and his sword was very intricately designed. That was
not so unusual, but the fact that the sword was surrounded in a
nimbus of ghostly flames made her wonder.
The two Brodkil pulled their pistols and fired on the Knight. He
leapt to one side avoiding one blast and with almost careless ease he
blocked the ion blast from the second demon. She had seen Ron do this
in the past, and many older more experienced Knights, but never with
such ease.
The Knight then raised his hand and pointed at one of the demons,
a bolt of fire shot from his fingers and struck the demon on Kathy's
right. The fire bolt struck the demon in the face, he fell to the
ground and didn't move again. The other demon charged the Knight
while firing his ion pistol. The Knight struck the first blast aside,
then leapt into the air and never came back down. The Brodkil stood
their momentarily confused, then was struck on the top of the head as
the Knight came gliding down from the tree tops. Before the demon
could react the Knight struck the demon with his psi-sword. As it
cleaved the demons head in two Kathy could see the markings on the
sword that looked like Runes or glyphs.
The sword flashed out of existence and the Knight walked over to
Kathy. She saw his sky blue eyes were filled with concern as he
picked her up with ease. "Are you unhurt?"
Xarian Cyber-Knight O.C.C.
Alignment: same as the basic Cyber-Knight O.C.C.
Attribute Requirements: M.E. of 11 or higher. The character
must have begun training as a mage and have knowledge of the
Principles of Magic.
Special Bonuses: same as the basic Cyber-Knight O.C.C., plus
is able to use the Xarian Psi-Sword to parry energy blasts without
penalty.
Special Abilities: all Xarian Cyber-Knights possess the
following abilities:
- Sense Evil - works like the Sense Evil psionic, but can
sense mortal (human) evil just as well as supernatural evil. This
ability requires no I.S.P. and is always in effect.
- Enhanced Psi-Sword - the Xarian Cyber-Knight's
psi-sword is more powerful than the traditional Cyber-Knight's. It
is also different in appearance and is always very ornate and
intricate in design, more resembling a rune weapon. Covered in a
nimbus of ghostly flames, the colour of the blade is usually the
favourite colour of the Knight. The colour of the flaming nimbus
is indicative of the alignment of the Knight as follows: Good
alignments: white or silver flames. Selfish alignment: blue or
green flames. Evil alignment: red or black flames.
Damage: 2D6 M.D., plus an additional 1D6 M.D. at levels 3, 6, 9,
12, and 15. Sword Length: standard. Duration: As long as the
knight wishes it to exist (Unlimited). I.S.P. Cost: none.
- Additional Psionics - select three abilities from the
following list: Empathy, Mind Block, Object Read, See the
Invisible, Sixth Sense, Speed Reading, Summon Inner Strength, and
Total Recall.
Psionic Abilities: limited to the previously described
abilities only
I.S.P.: M.E. attribute plus 3D6 + 10, and gains 1D6 I.S.P. per
level of experience. Note that the character is considered to be a
major psionic.
Mystic Abilities: These powers are gained through a process of
burning P.P.E. off permanently. It is a process by which the Xarian
Cyber-Knight alters his body and mind and grants himself mystical or
superhuman abilities. Note that some of the abilities require P.P.E.
to activate as well as to acquire.
- Tongues - 6 P.P.E. to acquire, 1 P.P.E. to use.
Functions exactly like the spell.
- Words of Truth - 7 P.P.E. to acquire, 7 P.P.E. to use.
Functions exactly like the spell.
- Ignite Fire - 6 P.P.E. to acquire, 1 P.P.E. to use.
Functions exactly like the spell.
- Fire Bolt - 7 P.P.E. to acquire, 3 P.P.E. to use.
Functions exactly like the spell.
- Invisibility - 10 P.P.E. to acquire, 5 P.P.E. to use.
Functions exactly like the spell Invisibility: Lesser.
- Leap - 10 P.P.E. to acquire, 0 P.P.E. to use. Leap 10
feet per level of experience.
- Supernatural Strength - 25 P.P.E. to acquire, 3 P.P.E.
to use per melee round. Add 10 to P.S. attribute and make
Supernatural, also add 1D4 x 10 S.D.C.
- Bio-Feedback - 20 P.P.E. to acquire, 0 P.P.E. to use.
Several abilities are gained:
- A) Cleansing Meditation - 5 minutes of meditation
can rid the body of normal, non-magical disease, poison, and
toxins.
B) Hardiness - ignores pain and fatigue for 4 hours per
level of experience.
C) Hold Breath - up to 20 minutes.
- Healing Touch - 10 P.P.E. to acquire, 2 P.P.E. to use.
Restores 3D6 H.P., S.D.C., or M.D.C. per touch. Can be used twice
per minute.
The following abilities may only be selected by characters with a
good alignment:
- Two Minor Super Powers - 25 P.P.E. to acquire, 1 P.P.E.
to use. Receives the minor super powers of Extraordinary Physical
Prowess (Heroes Unlimited 2nd Edition, pg. 232)
and Flight: Glide (Heroes Unlimited 2nd Edition,
pp. 232 - 233).
- Halo - 15 P.P.E. to acquire, 0 P.P.E. to use. Creates a
glowing halo of light around the head of the character. This halo
works the same as a Globe of Daylight spell, equal to the Cyber
Knight's Level. When battling supernatural evil creatures, it
gives the knight a Horror Factor of 8 + 1 at levels 3, 6, 9, 12,
and 15.
- Arrow of Light - 25 P.P.E. to acquire, 1 P.P.E. to use.
The character can create an arrow of light, which hovers over
their right shoulder. This arrow is then mentally launched against
the target of the character's choice. Range: 1000ft (305m).
Damage: 1D4 x 10 M.D., plus an additional 2D6 M.D. at levels 3, 6,
9, 12, and 15. Doubled damage against supernatural evil creatures
and triple damage against creatures vulnerable to light such as
vampires, shadow beasts, etc.
P.P.E.: P.E. attribute plus 9D6, and gains 2D4 P.P.E. per
level of experience.
O.C.C. Skills: Same as the basic Cyber-Knight O.C.C., except
the character gains the martial art Psi-Waza
instead of the generic Hand to Hand: Martial Arts skill
O.C.C. Related Skills: Due to the amount of time spent honing
their impressive mystic and psychic abilities, the character may only
select four other skills from the same list as the basic Cyber-Knight
O.C.C. One of the skills must be from Physical and another one must
be from W.P.'s. Plus select one additional skill at level three, two
additional W.P.'s at level five, and one other skill at levels six,
nine, and twelve. All skills start at level one proficiency.
Secondary Skills: Due to the amount of time spent honing their
abilities, the character may only select two secondary skills from
the same list as the basic Cyber-Knight O.C.C.
Standard Equipment: same as the basic Cyber-Knight O.C.C.
Money: same as the basic Cyber-Knight O.C.C.
Cybernetics: same as the basic Cyber-Knight O.C.C.
Experience Table: same as the basic Techno-Wizard O.C.C.
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