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Cyber-Knight: Swordless Knight O.C.C.

By: Joseph Trinchillo (claw1000@hotmail.com)
With tweaks by: Dustin M. Ramsey (DustinM@rifts-rpg.com)


The Swordless Knight is a variant of the basic Cyber-Knight O.C.C. that specializes in the use of cybernetics and bionics. These knights are part of the 20% of the Cyber-Knights that do not have psychic powers.

Alignment: same as the basic Cyber-Knight O.C.C.
Attribute Requirements: same as the basic Cyber-Knight O.C.C.
Special Bonuses and Abilities: same as the basic Cyber-Knight O.C.C., plus Uncanny Targeting and Throwing (Heroes Unlimited 2nd Edition, pg. 119)
Psionic Abilities: none
O.C.C. Skills: same as the basic Cyber-Knight O.C.C., except the character gains the martial art Psi-Waza instead of the generic Hand to Hand: Martial Arts skill
O.C.C. Related Skills: same as the basic Cyber-Knight O.C.C.
Secondary Skills: same as the basic Cyber-Knight O.C.C.
Standard Equipment: same as the basic Cyber-Knight O.C.C.
Money: same as the basic Cyber-Knight O.C.C.
Cybernetics: The Swordless Knight starts with the following:

Right Hand:

Sensor Hand (RIFTS, pg. 230)

Rocket Hand (Heroes Unlimited 2nd Edition, pg. 119)

Left Hand:

Laser Finger Blaster (RIFTS, pg. 239)

Knuckle Spikes (RIFTS, pg. 239)

General Body Features:

Cyber-Armor (RIFTS, pg. 239)

The character is capable of receiving up to 2D6 more cybernetic implants or bionics; some Swordless Knights seem almost more machine than human.

Experience Table: same as the basic Cyber-Knight O.C.C.

 

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