[1] Head - 100
Shoulders/Upper Arms (2) - 170 each
Forearms (2) - 95
[1] Hands (2) - 40
Legs (2) - 150 each
Main Rockets (2) - 80
[1] Maneuvering Rockets (3) - 30 each
Wings (2) - 60
[1] Force Field Generator - 80
Mini-Missile Launchers (2) - 60
Ion Blasters (2) - 60
[2] Main Body - 350
Force Field - 80
Notes
1. The head, hands, shield generator,
and maneuvering rockets are small and difficult targets to hit. Thus,
they can only be hit when a character makes a called shot, and even
then the attacker is -4 to hit.
2. Depleting the M.D.C. of the main body will
shut the armor down completely, rendering it useless.
Running: 60 mph (96 kph) maximum.
Leaping: The powerful robot legs can leap up to 15 feet (4.6 m)
high or across. Add 12 feet (3.65 m) with a running start. Jet thruster
assisted leaps can hurl the unit up to 100 feet (30.3 m) high or 120 feet
(36.5 m) across without actually attaining flight.
Flying: The rocket propulsion system enables the unit to hover stationary
or fly. Maximum flying speed is 300 mph (480 kph), but cruising speed is
considered to be 150 mph (240 kph). Maximum altitude is about 6,000 feet
(1818 m).
Flying Range: The nuclear power supply gives the unit decades of
life but the jet rockets get hot and need to cool after a maximum of ten
hours of flight whenever traveling at speeds above cruising, and after
twenty hours at cruising speed; can fly indefinitely with periodic rest
stops.
Height: 10 feet (3.31 m)
Width: 4.5 feet (1.4 m); 12 feet (3.6 m) with wings extended.
Length: 4.5 feet (1.4 m)
Weight: 1300 lb (613 kg)
Physical Strength: Equal to a P.S. of 40
Cargo: Minimal storage space; storage for a handgun and survival
kit.
Power System: Nuclear; average energy life is 20 years.
Black Market Cost: Unavailable. Only a few dozen suits have been
manufactured and issued so far, and only to competent, loyal, top pilots.
If a suit were to somehow become available on the Black Market, it would
go for at least 20 million credits.
Range: Varies with type. (Use new missile/bomb tables)
Damage: Varies with type. (Use new missile/bomb tables)
Rate of Fire: 1, 2, 3, or 4.
Payload: 14 total, 7 per leg.
Range: 2000 feet (606 m).
Damage: 4D6 (single) or 1D4x10+6 (simultaneous)
Rate of Fire: Single shot or simultaneous.
Payload: Effectively Unlimited.
Range: 300 feet (91.5 m).
Grenade Type and Damage: Varies; typically includes:- fragmentation - 2D6 MD to a 20 foot (6 m) radius
- plama - 5D6 to a 12 foor (3.6 m) radius
- smoke - no damage, 20 foot (6 m) cloud
- riot control/tear gas/stun - See X-60 Flanker description.
Rate of Fire: 1, 2, or 3.
Payload: 48 total. Typically: 2 smoke, 4 tear gas, 10 fragmentation, and 32 plasma
Range: HtH range.
Damage: 2D6
Range: 6000 feet (1828 m).
Damage: 6D6 for a 30 round burst, 3D6 for a 15 round burst, 1D4 for a single round.
Rate of Fire: Equal to HtH attacks.
Payload: A standard clip holds 300 rounds. Each Executioner carries two extra clips, one in each leg.
Special Feature: The rail-gun has its own laser targeting and radar tracking system built into the weapon itself. Range: 6000 feet (1828 m). Bonuses: +1 to strike, +1 to parry and dodge.
M.D.C.: 200
Regeneration: The field regenerates 1 M.D.C. per melee.
Restrained Punch: 1D6x10 SDC
Full Strength Punch: 1D6 MD
Power Punch: 3D6 MD (2 attacks)
Crush/Tear/Pry: 1D6 MD
Flip/Body Block: 1D6 MD
Tackle: 2D6 MD
Flying Tackle: 6D6 MD
Kick: 2D6 MD
Leap Kick: 3D6 MD
Flying Leap Kick: 5D6 MD (2 attacks)
+2 to Strike
+4 to Parry
+3 to Dodge
+5 to Flying Dodge
+4 to Roll with Impact and Pull Punch
+1 action at levels: 1, 2, 4, 7, 10, 14
[ TRIAX(TM) is a trademark owned by Kevin Siembieda and Palladium Books Inc. ]
Designed by Chris Curtis (curtis@thepentagon.com).