Model Type:
Archangel Heavy Industries: GV-03e Special Emergency Response
Suit
Northern Gun: NG-E7 Special Use Power Armor
Class: Emergency/Construction Powered Suit
Crew: One
M.D.C. by Location:
[1] Head - 50
Shoulders/Upper Arms (2) - 90 each
Forearms (2) - 80
Legs (2) - 120 each
[2] Main Body - 180
Notes
1. The head is a small and difficult target to
hit. Thus, it can only be hit when a character makes a called shot and
even then the attacker is -3 to hit.
2. Depleting the M.D.C. of the main body will shut
the armor down completely, rendering it useless.
Speed:
Running: 20 mph (32.2 kph) normally. It is possible to run up
to 40 mph (64.4 kph), but anything over 20 mph requires a successful piloting
roll to keep control.
Leaping: The ERS is not very suited for jumping. The robot legs
can only leap up to 5 feet (1.5 m) high or across. Add 5 feet (1.5 m) with
a running start.
Flying: Not Possible.
Statistical Data:
Height: 11 feet (3.4 m)
Width: 6 feet (1.8 m)
Length: 6 feet (1.8 m)
Weight: 700 lb (318 kg)
Physical Strength: Normally equal to a robotic P.S. of 25. Emergency
power can be used to increase the strength to a robotic P.S. of 60 for
2D4 melees (30 seconds to 2 minutes). However, anything longer than that
will risk irreparably damaging the suit itself.
Cargo:
Internal: Space for a survival
kit, 8-gallon water cooler, 3-week ration supply, handgun, and other
small items.
External: There are several external compartments. The outside of
each leg has a storage compartment that holds a first aid kit, RMK, IRMSS
(or NMESS for AHI models), and emergency
breathing equipment. A portable tool kit as well as 4 electro-adhesive
pads are stored in a compartment in the bottom of the suit's "backpack".
Power System: Nuclear; average energy life is 10 years.
Black Market Cost:
Archangel Heavy Industries: 550,000 credits for a new, undamaged
suit.
Northern Gun: 615,000 credits for a new, undamaged suit.
Special Systems:
- Fire Retardent Spray (2): Each suit has a small supply of fire
retardent foam. It is designed more for suppressing a blaze than for
extinguishing it. Spray nozzles are retracted on the outside of each
wrist. These are usually used when entering a fire to retrieve equipment
or people. The foam is stored in tanks on the back of the suit. The
foam can be diverted from one spray nozzle to the other as needed.
Mega-Damage: None.
Rate of Fire: Single or simultaneous.
Range: The spray can reach up to 25 ft (7.62m).
Area of Effect: Each use will cover approximately 50 ft2
(4.6 m2)
Payload: 10 uses each.
- Cutting Torch: A powerful cutting torch is housed in the palm
of the right hand. It is often used to cut through steel supports or other
structures in order to get past or gain entrance.
- Grappling Hooks (2): The suit is equipped with a pair of powerful
grappling hooks. These are each capable of independently supporting
over twice the weight of the suit (1500 lb or 680 kg each). The grappling
hooks are housed on the underside of each forearm and are retracted
out of the way when not in use. They are often used to repel down into
areas below, but can also be fired from the integral launcher. The tip
of each grappling hook is a specialized device capable of latching onto
nearly any surface or material given that it is strong enough to support
the suit.
Mega-Damage: 1D6 if intentionally fired into something to cause
damage.
Rate of Fire: Single shot.
Range: 150 feet (45.7 m).
Payload: 2 grappling hooks; reusable.
- Sensors and Systems: The armor has different sensors and systems
in place of or in addition to those found on other standard power armor
suits.
- Radar: A small radar can identify and track up to 10 targets
simultaneously at a range of 5 miles (8 km).
- Radio Communication: Short range, directional communication
system with an effective range of about 50 miles (80.5 km) as well as a
built-in loudspeaker; 100 decibels.
- Laser Communication: Short range laser communicator with an
effective range of about 2 miles (3.2 km).
- External Audio Pickup: A sound amplification listening system
that can pick up a whisper at 300 ft (91.5 m).
- Spotlights: 2 powerful spotlights are mounted on the shoulders.
Range is about 600 ft (182 m).
- Low-Light Imaging System: A passive system that amplifies existing
light to provide an enhanced visual picture. Will work in anything up to
total darkness.
- Thermal Imaging System: A special optical heat sensor that allows
the infrared radiation of warm objects to be converted into a visible image.
Enables pilot to see in the dark, in the shadows, and through smoke. Range:
2000 ft (610 m)
- Infrared and Ultraviolet Optics: This optical system projects
a beam of infrared light that is invisible to the normal eye. The infrared
beam enables the pilot to see in the dark and to see other infrared beams.
The ultraviolet system enables the pilot to see into the ultraviolet spectrum
of light. Note: Smoke impairs the infrared beam making it impossible
to see.
- Infrared Searchlights: The two spotlights can also project infrared
beams. The lights can be used to scan an area at night or in darkness.
Range: 500 ft (152 m).
- Dosimeter: Measures ambient radiation levels. Range: 100 ft
(30.5 m).
- Motion Sensors: Sensors placed on the armor can detect motion
and pinpoint the location. However, this requires that the suit remain
motionless for 2 melees while the system takes readings before it will
display anything. Any movement by the suit will immediately stop readings.
Range: 80 ft (24.4 m).
- Complete Environmental Sealing: Suitable for use in all hostile
environments, including water (600 ft - 182 m depth) and space.
- Computer controlled life support system
- Internal cooling and temperature control.
- Artificial air circulation systems, gas filtration, humidifier/dehumidifier
automatically engages when needed. Can recirculate breathable air for up
to one week before getting too stale to breath.
- Computer controlled, independent oxygen supply and purge system that
automatically engages in low oxygen or contaminated air environments. 24
hour oxygen supply.
- Insulated, high temperature resistant shielding for up to 1000 degrees
Centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires
do full damage.
- Radiation shielded.
- Polarized and light sensitive/adjusting tinted window.
Original artwork and design by Chris Curtis (curtis@thepentagon.com).
Artwork based off of art in Image Comic's title Weapon Zero.
Copyright © 1997 Chris Curtis. All Rights Reserved.