Good Hits and Bad Misses
In an old issue of Dragon Magazine (#39, July 1980, to be exact) Carl Parlagreco wrote a column entitled
"Good hits and Bad Misses" to introduce an optional rule for fumbles and critical hits to AD&D. With this
article came a series of critical hit and fumble tables that I have since used for Palladium. The rule here
is simple roll D100 on the appropriate critical hit table whenever you score a critical hit to see what
happens, and roll D100 on the fumble table whenever you fumble. For those of you who've never played
Palladium before (if so, then why are you on this list?), a critical hit typically is a "natural' 20,
whereas a fumble is a "natural" 1.
Critical Hit Effects Table - Edged Weapons
D% |
Result |
01-31 |
Double Damage |
32-62 |
Triple Damage |
63 |
Shield Destroyed (no effect if no shield) |
64 |
Shield Destroyed (roll again if no shield) |
65 |
Helm removed (lose ear; stunned 1D6 melees if not helmed) |
66 |
Hem removed (lose ear; stunned 1D6 melees) |
67 |
Voice box punctured; no talking (no effect if helmed) |
68-69 |
Ear removed (no effect if helmed) |
70 |
Ear removed (helm removed if helmed) |
71-72 |
Eye removed (no effect if helmed) |
73 |
Eye removed |
74 |
Knee split; reduce Spd by half |
75 |
Knee split; no movement |
76 |
Fingers removed; P.P. reduced 1D3 points |
77 |
Leg removed at ankle |
78 |
Leg removed at knee |
79 |
Leg removed at hip |
80 |
shield arm removed at wrist (no effect if shield) |
81 |
Shield arm removed at elbow (no effect if shield) |
82 |
Shield arm removed at elbow (no effect if shield) |
83 |
Shield arm removed at wrist |
84 |
Shield arm removed at elbow |
85 |
Shield arm removed at shoulder |
86 |
Weapon arm removed at wrist |
87 |
Weapon arm removed at elbow |
88 |
Weapon arm removed at shoulder |
89 |
Abdominal injuries; carrying capacity halved |
90 |
Chest injuries; carrying capacity halved |
91 |
Abdominal injuries; death in 1D6 days |
92 |
Chest injuries; death in 1D4 days |
93 |
Abdominal injuries; death in 2D6X10 minutes |
94 |
Chest injuries; death in 2D8X10 minutes |
95 |
Abdominal injuries; immediate death |
96 |
Chest injuries; immediate death |
97 |
Throat cut; immediate death (no effect if helmed) |
98 |
Throat cut; immediate death |
99 |
Decapitated; immediate death (no effect if helmed) |
00 |
Decapitated; immediate death |
Critical Hit Effects Table - Blunt Weapons
D% |
Result |
01-31 |
Double Damage |
32-64 |
Triple Damage |
65-66 |
Shield broken (no effect if no shield) |
67-68 |
Shield broken (roll again if no shield) |
69-70 |
Shield arm struck (no shield defense for 1D6 melees) |
71-72 |
Shield arm broken; lose shield |
73-74 |
Weapon arm struck; -2 penalty to strike |
75-76 |
Weapon arm struck; -4 penalty to strike |
77-78 |
Weapon arm broken; no attacks with that arm |
79-80 |
Hand struck; P.P. down 1D3 points until healed |
81-82 |
Hand struck; P.P. down 1D3 points |
83-84 |
Chest struck; stunned 1d6 melees |
85-86 |
Chest struck; ribs broken, lungs punctured; no movement |
87-88 |
Chest struck; ribs broken, heart punctured; death |
89-90 |
Leg struck; fall to the ground |
91-92 |
Leg struck; Spd halved |
93-94 |
Leg broken; no movement |
95 |
Head struck; lose 1D3 points of I.Q. (no effect if helmed) |
96 |
Head struck; lose 1D3 points of I.Q. |
97 |
Head struck; lose 2D4 points of I.Q. (no effect if helmed) |
98 |
Head struck; lose 2D4 points of I.Q. |
99 |
Skull crushed; death (no effect if helmed) |
00 |
Skull crushed; death |
Critical Hits Effects Table - Missile and Thrusting Weapons
D% |
Result |
01-34 |
Double damage |
35-70 |
Triple damage |
71-72 |
Shield arm struck (no effect if shield) |
73-74 |
Shield arm struck |
75-76 |
Weapon arm struck; -2 penalty to strike for 1D4 melees |
77-78 |
Weapon arm struck; -4 penalty to strike for 1D4 hours |
79-80 |
Weapon arm struck; no attacks until healed |
81-82 |
Struck in abdomen; death in 1D6 days |
83-84 |
Struck in chest; death in 1D4 days |
85-86 |
Struck in abdomen; death in 2D6X10 minutes |
87-88 |
Struck in chest; death in 2D8X10 minutes |
89-90 |
Struck in abdomen; immediate death |
91-92 |
Struck in chest; immediate death |
93 |
Blinded in eye; -4 penalty to strike, parry and dodge (no effect if helmed) |
94 |
Blinded in eye; -4 penalty to strike, parry and dodge |
95 |
Larynx punctured; no talking (no effect if helmed) |
96 |
Larynx punctured; no talking |
97 |
Struck in head; lose 1D3 points of I.Q. (no effect if helmed) |
98 |
Struck in head; lose 1D4 points of 1.Q. |
99 |
Struck in head; immediate death (no effect if helmed) |
00 |
Struck in head; immediate death |
Critical Hit Effects Table - Versus Animals
D% |
Result |
01-29 |
Double damage |
30-58 |
Triple Damage |
59-60 |
Limb removed at body; Spd halved |
61-62 |
Limb removed at midpoint; Spd halved |
63-64 |
Limb removed at midpoint; -2 penalty to strike |
65-66 |
Limb removed at body; -4 penalty to strike |
67-68 |
Limb removed at midpoint; Spd halved, -2 penalty to strike |
69-70 |
Limb removed at body; speed halved, -4 penalty to strike |
71-72 |
Throat cut; immediate death |
73-74 |
Decapitated |
75-76 |
Abdominal injuries; immediate death |
77-78 |
Abdominal injuries; death in 2D6X10 minutes |
79-80 |
Abdominal injuries; death in 1D6 days |
81-82 |
Chest injuries; immediate death |
83-84 |
Chest injuries; death in 2D4X10 minutes |
85-86 |
Chest injuries; death in 1D4 days |
87-90 |
Snout struck; immediate retreat |
91-94 |
Snout struck; -2 penalty to strike for 1D4 melees |
95-98 |
Snout struck; -4 penalty to strike for 1d4 melees |
99 |
Head struck; stunned for 1D6 melees |
00 |
Head struck; immediate death |
Fumble Effects Table - All Weapons
D% |
Results |
01-19 |
Slip; roll P.P. or less on D20 or fall and be stunned for 1D4 melees |
20-33 |
Stumble; roll P.P. or less on D20 or fall and be stunned for 1D6 melees |
34-39 |
Trip and fall; stunned for 1D6 melees |
40-44 |
Off balance; roll P.P. or less on D20 or lose next action |
45-49 |
Lose grip on weapon; roll P.P. or less on D20 or no attack next action |
50-54 |
Lose grip; roll P.P. or less on D20 or drop weapon |
55-59 |
Lose grip; drop weapon |
60-61 |
Shield entangled with opponent (no effect if no shield) |
62-63 |
Shield entangled with opponent; neither character attacks next action |
64-65 |
Weapon entangled with opponent; no attack next action |
66-69 |
Weapon knocked away D10 feet in random direction |
70-74 |
Weapon breaks; 100% for normal weapons, 75% for kobold weapons, 50% for dwarven weapons, and 25% for magical weapons |
75-77 |
Hit self; half damage |
78-79 |
Hit self; normal damage |
80 |
Hit self; double damage (not a critical strike) |
81-83 |
Hit friend; half damage |
84-85 |
Hit friend; half damage |
86 |
Hit friend; double damage (not a critical strike) |
87-88 |
Critical strike, self |
89-90 |
Critical strike, friend |
91-92 |
Twist ankle; Spd down 50% for 10 minutes, roll P.P. or less on D20 or fall |
93-95 |
Helm slips; roll P.P. or less on 20 to fix, -4 penalty to strike until fixed |
96-97 |
Helm slips; roll P.P. or less on D20 to fix, no attacks until fixed |
98 |
Distracted; opponent's next attack at +3 to strike |
99 |
Roll twice, ignoring rolls of 99 or 00 |
00 |
Roll three times, ignoring rolls of 99 or 00 |
Good-Hits-And-Bad-Misses.php -- Revised: January 27, 2021.