Description: Where the Houri tends to be bubbly and perhaps a little indiscriminate, the Seducer (Seductress if female) is more subtle and discreet in his efforts. He will be dressed elegantly but not showy, have excellent taste in all that matters, and be very capable of following through on everything he promises... but whether he does, is another story. Seducers are the Valmonts and the Casanovas of the magic world. In addition to the normal requirements for a magic user, the Seducer must have a minimum 15 Charisma and 12 Wisdom (to be able to figure out all the tricky angles to use on which particular person).
Preferred Schools: Seducers may not specialize.
Role: The Seducer is the man that all the women swoon over and the Seductress the woman men fight over. They are manipulators in cunning and subtle ways -- yet they are not all evil, some merely wish to explore their sexuality in as many ways as they can, and some are merely looking for a mutual good time.
Weapon Skill: Recommended: Dagger, or some other small weapon easily hidden and carried about.
NOnweapon Skill: Bonus: Etiquette, Dancing, Artistic Ability, any one sexual NWP. The Seducer is assumed either to have come from a high-class background or to be aspiring to/pretending to have one.
Recommended: Languages (Modern), Singing (Rogue, no penalty), Gaming.
Equipment: The Seducer should spend a fair amount of money on good clothing, and should bear in mind if male that taking all those lovely ladies to dinner will cost a pretty penny.
Special Benefits: The Seducer uses a special power of seduction described in the "Seduction For The Professional" section with the following formula rather than the one given:
Seducer's level + his Charisma --------------------------------------------- Victim's level + modifiers + Wisdom bonus vs. charm spells
Additionally, the Seducer receives a kind of "professional courtesy" from fellow charmers. Such creatures as mermaids, succubi, medusae, vampires, sirines, or others that use natural charm spells (GM's discretion) will not attack the Seducer and will be friendly toward him as long as he is the same toward them. Same creatures will be neutral to the Seducer's companions so long as those companions are same toward them, but even should the companions attack the creatures will not attack the Seducer until he attacks them.
Special Hindrances: The Seducer must maintain his wardrobe, and is constantly replacing articles which have been muddied or torn. They are such perfectionists in their craft that they will dispose of anything that will harm their seductive craft unless it can be perfectly mended. They will also pay 10%-100% more than the normal cost whenever making a purchase due to their exacting standards.
The longer a Seducer practices, the more charming he becomes -- so much so, in fact, that any humanoid of the opposite sex who comes in contact with him must save vs. spell at a penalty equal to the Seducer's level, and with no magical protective aid (no rings of protection, etc., but Wisdom bonus is allowed) or become mildly enamoured of him and disposed towards jealousy of any perceived rivals. This can work to the Seducer's advantage, but not when he's trying to seduce the Duchess and the enamoured chambermaids are putting mud in her stockings.
Additionally, should a natural 1 be rolled on the saving throw, the victim will become completely obsessed with the Seducer. The victim will do anything (even violate his alignment) to gain the Seducer's love, and will deal ruthlessly with all rivals, real or perceived. This condition will last until negated by a Cure Insanity cast by a cleric of higher level than the Seducer, a Heal, a Limited Wish, a Wish, an Alter Reality or an Angel's Negation is cast on the afflicted. Alternately, 2d12 sessions psychotherapy lasting one hour each will grant the same result as an Angel's Negation.
Wealth Options: The Seducer begins with 5d4x10 gold pieces of starting money to simulate his higher standing. However, he must spend 50% of it on clothing.
Races: A Seducer can theoretically be any race, although most GMs would probably prefer to limit it to humans, elves and half- elves.
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Ch30-Seducer.php -- Revised: January 27, 2021.