Shadow Omega
Vehicle Type: XVOF-2Z Shadow Omega
Intelligence: Neural
Alignment: Scrupulous
Crew: None needed. But three people can sit in the cockpit w/gear.
The cargo/bomb bay area can hold passengers and their gear in the area around the missiles/bombs.
Attributes:
I.Q.: 52
P.S.: 63
P.P.: 41
M.D.C. by Location:
- *Head Sensor Unit (1) - 300
- Hands (2) - 360 each
- Shoulder/Chest Retractable Missile Bays (2) - 600 each
- **Big Forearm Shields (2) - 1000 each
- Upper Arms (2) - 950 each
- Top missile Racks (2, side by side) - 500 each
- Upper Leg Missile Bays (2) - 800 each
- Lower Legs/Feet (2) - 800 each
- Wings (2) - 1200 each
- Bomb Bay (jet Mode only) - 600
- Rear Jet Thrusters (pair, side by side) - 1200 each
- Rocket Thrusters (3) - 1000 each
- Shield (1, special) - 900
- XVOF Force Field - 12000
- 70mm Wood Rail Gun (1) - 225
- APC-1B (1) - 1000
- Particle Beam Cannons (2)- 500 each
- ***Main Body - 5000
- Reinforced Pilot's Compartment - 350
- ****EU-16 (jet & guardian modes only) - 250
- *****Brain - 500
- ******Cross Dimensional Device - 600
*Depleting the M.D.C. of the sensor head will knockout long-range
communications (reduce to 100 miles), long-range radar (reduce to 250 miles) and laser
targeting (-1 to strike). Do to small size attackers are -4 to strike.
**The forearm shields can be used to shield the main body or body parts from
damage. Note: Depleting the arm shields to below their M.D.C. will destroy
the wing connection joints and damage the wing(s), making transformation into jet or guardian
modes Impossible! Likewise, the loss of an arm is the lose of a wing and connection unit,
making transformation impossible.
***Depleting the M.D.C. of the main body will shut the Omega down completely,
rendering it useless.
****The EU-16 of the Omega is built into it and protected by the main body.
Because it is such a difficult target, attackers are -6 to strike it.
*****Depleting the M.D.C. of the "Brain" will destroy the Omega.
Note: To hit the brain you must first deplete the M.D.C. of the main body.
Depleting the M.D.C. of the main body will cause the brain to eject out of the omega.
******Depleting the M.D.C. of the Cross dimensional Device will make
dimensional travel impossible. Note: To hit it the M.D.C. of the main body
must be depleted first.
Speed
- Jet Mode with Jet Thrusters: Mach 3.5 (2660 mph) max.
- Jet Mode with Rocket Thrusters: Mach 12 (9,120 mph)
- Jet Mode Cruising Speed: 990 mph
- Guardian Mode: Hover stationary to 990 mph (Mach 1.5)
- Battloid Mode Flying: Hover stationary to about 550 mph.
- Battloid Mode, Running: 540 mph
- Battloid Mode, Leaping: 180 ft up or across
without booster assistance, 600 ft with jet booster assistance.
- Maximum Speed Underwater: 20 knots
- Space Propulsion: Mach 30 (19,800 mph)
- Sublight: .5 the speed of light (335,000,000 mph)
- Stardrive: 100 light years/hour
- Spacefold: A hyperspace system that catapults
the Omega through space and time. The space fold system is used for traveling from one
galaxy to another quickly.
Range: Unknown, presumably limitless.
Note: When the Omega uses its space fold it will also transport all vessels
within one mile.
Statistical Data
- Height:
35 ft in Battloid mode.
20 ft in Jet Fighter mode.
28 ft in Guardian mode.
- Width:
28 ft at shoulders in Battloid mode.
64 ft in Jet and Guardian mode.
- Length:
24 ft in Battloid mode.
32 ft in jet and guardian mode.
- Weight: 24 tons without missiles
- Cargo: The Omega can hold tons of cargo in the Nth
dimensional matrix used to construct the bomb bay. Also a small area is located in the
cockpit about large enough to hold a couple of energy weapons and some body armor.
- Main Engine: Protoculture Reactor. The reactor gives the
Omega an estimated 500 years of use.
- Secondary Engine: Micro-Fusion Reactor, Estimated life span
of 250 years. Used primarily for the energy weapons.
- Range: Effectively unlimited. The reactor style power
source provides enough energy to operate for 500 years of continual use before requiring
replenishment of protoculture.
- Cost: 15,521,832,733,400 credits. One of a kind custom
made in another dimension.
Sensors and Equipment:
- Shadow Cloaking Device: The cloaking device
hides the veritech from enemy radar, protoculture sensors/targeting, and scrambles all other
detection methods such as microwaves and lasers. Only conventional optical systems and the
opponent's own vision can be used to see the veritech. Consequently, the Omega on a target
completely undetected by radar or other sensor. It is only when they come into visual range
that they can be detected. Note: Unless somebody sees the Omega coming,
the Omega always has the initiative (strikes first) for the first melee round. After that,
everybody rolls initiative each melee of combat.
- Radar (improved): Range 5,000 miles (200,000 miles in space); can track
up to 600 targets simultaneously. The radar is constructed into the skin of the omega. This
allows the omega to take a 360° image in a few seconds. The radar has three modes:
off, stealth, and on. In Stealth mode the radar will only stay on long enough to take a
complete image of the surrounding area and then turn off. The system is designed to vary
the time between the scans so that a pattern does not appear to the enemies detectors.
- Gravity Wave sensor: This system can detect ships as far away as
200,000 miles if they are in normal space. Ships using a gravity or P-Drive make
disturbances in the normal space-time continuum which can be detected from as far as
10 light years.
- Radar Signal Detector: A tiny radar receiver which will alert the omega
when he is being scanned by radar. 85% accuracy.
- Radio/Video Communications: Wide band and directional, radio and video
telecast capabilities. Range is 20,000 miles or can be boosted indefinitely via satellite
relay.
- Laser Communications: Long range, directional, communication system.
Effective Range: 250,000 miles.
- Targeting Sight & Combat Computer: Calculates, stores and transmits
data onto the cockpit computer screen or Head Up Display (H.U.D.). Patches in with
targeting computer. Combat Computer has over 4 billion robots, vehicles, uniforms,
insignias, & monsters (96% chance of identifying something). Up to 5 billion more can
be added.
- Laser Targeting System: Range: 150 miles.
- Motion Detector & Collision Warning System: Close range: 200 ft;
sounds alarm and red light warns the omega of impending collision and/or immediate target.
- Head Spotlights: Range: 1000 ft
- Loudspeaker: Can amplify the pilot's voice up to 90 decibels.
- Self Destruct: A last ditch effort to prevent the capture of the Omega
(usually preceded by the Intelligence ejection from the veritech) is self destruction.
Explosive damage is fairly contained. Without missiles (or few) does 2D6x10 M.D., but
with all or most of its missiles (60) will do 3D6x100 M.D. to a 50 ft radius. Triple damage
to the omega. Note: If any AP-clips are present they will explode adding
to the damage sustained. If the standard five are present then the damage is
10D20 x 2500 + 500 M.D. to a 1000 ft radius. (25,500 - 500,500 M.D.)
- Underwater Capabilities: All internal mechanisms, joints and access
panels are sealed and waterproofed. The entire physical structure is conditioned for
water pressure and stress, as well as maneuvering jets installed. Maximum Depth Unknown
presumably limitless.
- Radiation Shielding: Special Shielding prevents the penetration of life
threatening heat and radiation. The shields are so strong that they can survive a supernova.
- Provisions Storage: 100 gallons of water and an airtight compartment
with 52 weeks of MRE's.
- Recycling Plant (type two): This system recycles everything (ex: oxygen
& purifies the air). With this system running the duration the omega can sustain a
crew is extended to 5 years before needing to put into a port.
- Hardened Circuits: The Omega's systems have been hardened to withstand
the effects of scramblers, EMP's, electrical blasts and similar attacks. No damage is taken.
- Advanced Robot Optic System: Color vision, 3-D analysis, passive
nightsight, infrared, ultraviolet sight. Range: 20,000 ft.
- Nightvision Optics: Range: 3000 ft. An image intensifier that is passive
and relies on ambient light which is electronically amplified to give a visible picture.
Nightvision can not work in absolute darkness.
- Telescopic Optical Enhancement: Range:40,000 ft. Field of vision: 100 ft.
- Thermo-Imager: Range: 20,000 ft. A special optical heat sensory unit
that allows the infrared radiation of warm objects to be converted into a visible image.
It also enables the omega to see in darkness, shadow and through smoke.
- Advanced Audio System: Amplified stereo hearing; hears in the full
decibel range. Ultra-ear enables the omega to hear frequencies inaudible to the human ear.
- Modulating Voice Synthesizer & Sound Analysis Computer:
Enables the omega to change the tone, base, pitch and frequency of his
voice. The sound analysis computer is designed exclusively to listen,
identify, remember, and analyze sounds. 2 billion different sounds are
programmed into its memory, including gun shots by caliber, engines, and
other sounds. It also has the capability to analyze, compare, match and
remember 5 million new sounds; 98% likelihood of identifying a person by
voice pattern. Can imitate another person's voice with 95% accuracy.
- Inaudible Frequency Transmission: The omega can
speak/transmit sound frequencies inaudible to the human ear, but audible
to other robots, borgs with ultra-ear, and beings with superior hearing,
such as mutant dogs.
- Bug Detector: A small device that picks up radio
signals from surveillance listening devices. Range: 700 ft.
- External Audio Pickup: Sound amplification
listening system. Range: 1500 ft.
- External Video and Audio Surveillance System: A
high-resolution video camera, relays images directly to the Omega's optic
scanners and these images can be recorded as a record of events. A video
receiver and transmitter system enables the omega to receive video
transmissions for viewing and recording. The images are recorded on a six
hour, three inch, video disc that is slipped into a slot in the cockpit.
- Bio-Scan Medical Survey Unit: A computer system
designed to monitor the life signs of biological life forms. Sensors are
built into the cockpit of the omega. Monitors vital signs, such as
respiration, blood pressure, brain waves, and body temperature. A
computerized medical system tied into the Bio-Scan computer will indicate
trauma to the brain and nervous system, blood loss, presence of drugs or
other unnatural agent in the blood stream, and coma condition.
- Chemical Analysis System: A fully automated
computer analysis system that can do complete chemical analysis of
blood, drugs, liquids, and gases within 2D4 melees (45 to 120 seconds).
Over 2 million chemicals are preserved in its memory with room for 8
million additions. Likelihood of a full, exact analysis is 95%. A
failed roll means it can not identify the substance.
- Time Machine: A moving time machine. Once set it
transports the Omega across Time. It can still only access neighboring
Twists or Cycles. Recharge Time: 20 minutes. Maximum Area of Effect:
A radius of up to 40 feet.
- Micro-Twist Time Travel Locator: This device
works with the time machine letting it "jump" inside the Twists of the
time stream. This allows access to periods closer than 125 year apart.
This is only possible along the special spiraling whorls of the temporal
fabric that corkscrew between the twists. Although the whorls are
basically random, they tend to allow for 7, 49, 57 and 89 year increments.
Note: After the "jump" when the time machine is reengaged it will
automatically return to the time zone it came from.
- Cross-Dimensional Device: A moving dimensional
traveling device. Once set, it teleports the Omega to a Cross-Dimensional
location. Recharge Time: Requires about fifteen minutes to recharge and
recalibrate for another dimensional locus. Maximum Area of Effect: A
radius of up to 75 feet.
- Cross-Dimensional Disturbance Detector: A very
sensitive device, it simply scans for the presence of active Cross-Dimensional
devices and homes in on their signal. Useful for following other
Cross-Dimensional Travelers, or for locating new and interesting
dimensions. Also picks up the signals of nearby Cross-Dimensional
Signal Beacons. (+20% chance when jumping directly to an emitting
Detector signal, +5% to a signal that has been recorded but has faded away.
- Absolute Referent Device: Based on the measurement
of temporal energy. All measurements are given in years, months, weeks,
days, hours, minutes, seconds, and nanoseconds, relative to the "home
time". (+10 to success)
- Temporal Energy Sensor: This device is used for
checking the T.E. of any object or area. Automatically reads out the
local temporal energy, with an estimate of the time relative to the
Omega's starting place. Also can pick up the T.E. of any object within
40 feet. It will indicate whether the item or creature is native to the
area, or whether it comes from the past or future.(+15%)
- Dimensional Continuum Measurement and Recording Device:
This device is used for recording the relative coordinates of Cross-Dimensional
locations. It's designed to record the changes that take place over any
Cross-Dimensional Hop. Up to 1,000 transits can be recorded directly on
the Dee-Cee-Dee, and it comes with recording chips that can be used for
storing additional recording and for transferring recordings to other
Dee-Cee-Dees.(+15% to success)
- Cross-Dimensional Signal Beacon: Designed to
"mark" various dimensions by emitting strong Cross-Dimensional signals.
The device can be set to broadcast continuously so that anyone can pick
it up, or to be transmitting on a select coded band. If coded, the
Detector must be tuned to the specific code in order to get a strong
signal.
- Quantum Differential Device: By far the most
accurate and precise of all temporal measurement instruments. This
works by calibrating the quantum "positions" of the electrons around
a hydrogen atom. Since this changes exactly as all matter moves away
from its moment of creation, it is useful for determining the exact
moment anywhere in the universe. (adds +20% to success)
- Temporal Energy Stoper: This device is designed
to prevent the Omega from being effected by the ravages of Temporal
Energy distortion caused by extreme travel to the far reaches of time.
The Omega is completely impervious to T.E. change. Because of the
importance of this device it is quintupley redundant.
- Trans-Location Manipulator: This device allows
the Omega to specify an exact unigraphical destination when used with
Cross-Dimensional or Time travel. Roll under Cross-Dimensional Piloting
& Navigation or Temporal navigation/Time Detection Equipment skill
without any educational or I.Q. bonuses to achieve a successful
trans-location.
- Skills: Can Speak and is Literate in all of the
following languages. American, Aleanten, Dragonese, Euro, Faerie Speak,
Greek, Japanese, Latin, Norman French, Portuguese, Russian, Spanish,
Splugorth, Techno-can, Wolfven all at 98%
Radio: Basic, Scrambler, Satellite Relay 98%, Electrical
Engineer 96%, Circuit Board Micro-Electronics 98%, Mecha Electronics 98%,
Robot Electronics 98%, Mechanical Engineer 96%, Veritech Mechanics 98%,
Mecha Mechanics 98%, Weapons Engineer 98%, Drive Repair: Traction/
Plasma 98%, Cross-Dimensional Trans-Location Hopper Mechanics 98%,
Time Machine Mechanics 65%, Math Basic 98%, Math Adv. 98%, Chemistry 98%,
Chemistry Analytical 98%, Trans-Dimensional Physics 98%, Cross-Dimensional
Physics 98%, Temporal Physics 98%, Demolition/ Disposal 98%, Detect
Concealment 90%, Detect Ambush 98%, Air to Air Combat 160%, Pilot
Omega 98%, Mecha Combat (Omega), Pilot Space Shuttle 94%, Pilot
Spacecraft 98%, Pilot Cyclone (all) 98%, Mecha Combat Cyclone (all),
Pilot Time Machine 75%, Cross-Dimensional Piloting & Navigation 98%,
Aerial Nav 98%, Interplanetary Nav 98%, Navigation (air/land/sea) 96%,
Orbital Nav, 98%, Read Sensory Instruments 98%, Weapon Systems 98%,
Temporal Navigation/Time Detection Equipment 98%, Land Nav. 98%,
Climbing 94%, Swimming 94%, Gymnastics 94%, Wrestling, Boxing,
Computer Ops 98%, Computer Programing 98%, Computer Hacking 98%,
Computer Repair 98%, Computer Networks 98%, Supercomputers 98%,
Artificial Intelligence 98%, Cyber-jacking 98%, Paramedic 88%,
Prowl 67%, Sniper, WP Archery & Targeting, WP Blunt, WP Knife,
WP Paired Weapons, W.P. Staff, WP Sword, WP Auto Pistol, WP Auto &
Semi Rifle, WP Heavy, WP Energy Pistol, WP Energy Rifle, WP Heavy
Energy Weapons, WP Vehicle Mounted Weapons, WP Sharpshooter Energy
Pistol, WP Sharpshooter Energy Rifle.
Weapon Systems:
- XVOF Force Field: The marvel of the barrier is that it is continually
renewed every melee. Thus, if the barrier took 11,000 M.D. of damage, it is restored to
its full 12,000 M.D.C. fourteen (14) seconds later. If completely destroyed, the barrier
will rematerialize within fourteen seconds.
Primary Purpose: Defense
Range: All around the omega and can be extended around an
attached alpha.
Mega-Damage: Inflicts none, but can sustain 12,000 M.D. every melee.
Payload: Nearly Inexhaustible.
- MM-60S Super Multi-Missile System: The Omega has two MM-60 systems built
into each chest/shoulder area in battloid and accessible on the right and left of the cockpit
in jet or guardian mode.
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Missile Type: Any short range missiles can be used, 200 armor
piercing. 100 slammer concussion.
Mega-Damage: Varies with missile type. Armor piercing - 1D6x10
Rate of Fire: One at a time or in volleys of two, four, six,
eight(or sixteen if both launchers are fired simultaneously). Can
shoot all 80 in one melee.
Range: armor piercing- 5 miles
Payload: 150 short range missiles per launcher, for a total
capacity of 300.
- 70mm Wood Rail Cannon:
Primary Purpose: Anti-Vampire
Mega-Damage: 5D6x10 H.P. to vampires and 2D6x10 M.D. 75% of
having one or more rounds hit and stay in the heart.
Rate of Fire: Can fire up to the # of HTH attacks.
Range: 8000 ft
Payload: 150 blasts. It takes two melee actions to reload.
Note: Two extra clips are stored in the bomb bay.
- Short-Range Leg Missiles: Each leg has a short-range
missile launcher built into the thigh. These missiles can be
launched only in battloid mode.
Primary Purpose: Assault/Defense
Secondary Purpose: Antipersonnel
Missile type: Any short range missiles, 30 armor piercing, 30
plasma, 30 slammer concussion.
Mega-Damage: Varies with missile type. Armor piercing - 1D6x10 M.D.,
Plasma-1D6x10 M.D., Slammer - 2D4x10 M.D.
Rate of Fire: One at a time or in volleys of two, four, six,
eight or ten(all).
Range: Varies with missile type. Armor piercing-5 miles,
Plasma-3 miles, Slammer - 1.14 miles
Payload: 45 in each leg, for a total of 90.
- Medium Range, Top Mounted Missiles: These are the missile
racks seen on top of the Omega in battloid mode and recessed into the
rear of the Omega in jet or guardian modes. The missiles can be
launched in any configuration.
Primary Purpose: Assault
Secondary Purpose: Anti-Mecha
Missile Type: Any medium range missile. 10 Armor piercing, 10 Plasma.
Mega-Damage: Varies with missile type. Armor piercing-
2D4x10 M.D., Plasma- 2D6x10 M.D.
Rate of Fire: One at a time or in volleys of two or three.
Range: Varies with missile Type. Armor piercing-60 miles,
Plasma-40 miles.
Payload: 10 missiles in each launcher (2), for a total of twenty.
- Four Cruise Missiles can be seen in the mid chest area of
the Omega in Battloid or on either side of the cockpit in jet and
guardian modes. These can be launched only from jet or guardian mode.
Primary Purpose: Heavy Assault
Secondary Purpose: Anti-Spacecraft
Missile Type: Any long range or cruise missile. 2 Reflex
multi-warhead. 2 Anti-Matter
Mega-Damage: Varies with missile type. Reflex multi-warhead:
4D6x10M.D. Anti-Matter: 4D6x100 M.D.
Rate of Fire: One at a time.
Range: Varies with missile type. Reflex multi-warhead-1800 miles.
Anti-Matter: 1000 miles
Payload: Four
- Wing Hard Points (3 per wing): The wings can use any type
of ordnance, but are usually limited to missiles as all wing ordnance
must be fired or discarded in order to transform to Battloid mode. 3
SRMs per hard point are standard.
Primary Purpose: Assault
Mega-Damage: Varies with missile type. Armor piercing - 1D6x10 M.D.,
Plasma-1D6x10 M.D.
Missile Type: Any short range missiles.
Rate of Fire: 1, 2, 4, 6, 8, 12 or 18 (all).
Range: Varies by missile type. Armor piercing-5 miles, Plasma-3 miles.
Payload: 18 total (3 per hard point).
- EU-16 Destabilizer: It is built into the body of the Omega.
The Destabilizer can fire a special burst of energy that will disrupt
force fields. Against large shields one blast has an 80% chance of
creating a 6D6 foot hole in the field lasting for 4D6 minutes. One
blast from an EU-16 destabilizer will obliterate the force field used
on power armor/robots for 4D6 + 20 minutes. Note: Can not fire
in Battloid Mode.
Primary Purpose: Assault/Defense
Secondary Purpose: Force field disruption.
Mega-Damage: Does 6D6x10 M.D. per blast.
Rate of Fire: Can fire up to the combine # of HTH attacks.
Range: 5 miles in an atmosphere, 16 miles in space.
Payload: Effectively unlimited.
- PC-150 Arm Phase Cannons (2): Built into the arms of the Omega are Phase
Cannons. These weapons can only be used in Battloid mode, but they can be combined for use
in attacking one target.
Primary Purpose: Anti-Personnel
Secondary Purpose: Assault
Mega-Damage(one arm/both arms): 3D6 to all living targets in
a 30 ft diameter around the blast point or 1D6x10 to force fields and creatures 10 ft or
larger. This damage is S.D.C. to non-M.D.C. creatures, or M.D. to M.D.C. creatures and
force fields. When both weapons are used to attack the same target double the damage.
Rate of Fire: Equal to the number of HtH attacks of the pilot.
Range: 10,000 feet (almost 2 miles).
Payload: Effectively unlimited.
- TW Flare Launcher (4): Four flare launchers are installed into the omega.
These can be used in any mode.
Primary Purpose: Anti-Vampire
Hit Point Damage: Storm Flare: 4D6x10 hit point damage for
every HALF melee. Globe of Daylight: None
Range: 2000 ft
Payload: 140 flares per launcher. For a total of 520. Usually
a mixture of 260 Storm and 260 Globe of Daylight Flares divided between the four launchers.
- Shield: A hand held shield was added to the omega for use in battloid
mode. The shield is impervious to all lasers including variable frequency lasers.
Primary Purpose: Defense
M.D.C. Special: 900 when not in use, but a renewing force
field provides the shield with unlimited M.D.C.
Special Bonus: Adds +2 to parry in hand to hand combat and
even enables the character to attempt to parry/block energy blasts.
- APC-1B Anti-Proton Cannon: This cannon is one of the most powerful
weapon in the dimension of RIFTS earth. The main feature of this cannon is it's destructive
beam which is "made" up of pure Anti-Protons (Protons are present in every atom, and
anti-matter has a tendicy to totally destroy all "matter", therefore Anti-Protons tend to
destroy all atoms present).
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 5D20x400 M.D. per blast. (yes 2,000-40,000 M.D.)
Rate of Fire: Equal to the number of hand to hand attacks per melee
Range: 6 miles in an atmosphere, 70 miles in space.
Payload: 20 blasts per clip. 4 extra clips can be stored
in a comportment in the main body. Note: Anti-Proton clips (AP-clips)
are Very dangerous. If the clip is destroyed then a explosive release of
Anti-Protons is the result, causing 10D20x500 M.D. to a 400 foot radius. Each clip has
700 M.D.C. & costs 10 million credits to make and charge the first time and only
costs 4 million credits to recharge the clip.
- Particle Beam Cannons (2): The legs of the Omega have a Particle Beam
Cannons built into them. In Jet mode, the body and leg guns can be volleyed together.
However, as the cannons are pointed toward the body in the other modes they can not be used.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 2D6x1000 M.D. Can fire a volley doing 4D6x1000 M.D.
Rate of Fire: Equal to the number of hand to hand attacks per melee.
Range: 12 miles in an atmosphere. 140 miles in space.
Payload: Effectively unlimited. Uses the secondary power system.
- The Omega Can also drop bombs. The bomb bay of the Omega is constructed
with a Nth dimensional matrix. This allows an object with a finite cubic area on the outside
to have many times that area on the inside. The bomb bay measures 2400 ft long x 1200 ft
wide x 600 ft tall on the inside.
Primary Purpose: Ground Assault
Secondary Purpose: Long range Assault
Missile Type: Bombs are equal to short, medium, long range or
cruise missiles. Cruise missiles are used for long range assault.
Mega-Damage: Varies with type of Bomb.
Rate of Fire: Volleys of 2, 4, 6 or 8
Range: Bombs drop only, missiles standard.
Payload: The bomb bay can hold up to 2000 bombs.
Note: The bomb bay can be used to hold up to 1000 medium,
long range & cruise missiles.
- Other Weapons: Any hand held weapon can be used if needed. Must be to
the scale of robots or power armor.
- Optional Hand to Hand:
HTH: Martial Arts
No. of Attacks: 9 Strike: +16 Parry: +23
Dodge: +22 in battloid & guardian mode, +24 in jet
Roll: +9 Initiative: +12 Long Dist. Weapon's: +9
Restrained Punch: 6D6 M.D. Kick: 5D6 M.D.
Full Strength Punch: 2D6x10 M.D. Leap Kick: 4D6x10 M.D.
Power Punch: 3D6x10 M.D. Stomp: 4D6 M.D.
Body Block: 1D6x10 M.D. Body Flip: 6D6 M.D.
Shadow-Omega.php -- Revised: January 27, 2021.