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Super Flying Titan Power Armour

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)


Despite the extreme popularity of the Flying Titan series power armour, increased competition from Northern Gun, Triax Industries, and a host of other manufacturers has forced Titan Industries to create an upgraded model. The result is the Super Flying Titan, a technologically advanced and very dependable machine. Its modular systems and rugged reliability in the field guarantees that this Flying Titan will be even more successful than previous models!

 

Super Flying Titan Power Armour

Model Type: FT-007
Class: Strategic Armour Military Exo-Skeleton
Crew: One
M.D.C. by Location:

Wings (2) -- 85 each
Arms (2) -- 45 each
Legs (2) -- 90 each
Rear Jet Pack (2) -- 65 each
Lower Maneuvering Jets (2) -- 35 each
Optional Modular Systems:
Armour Pak (1, optional) -- special
Enhanced Sensor Pak (1, optional) -- 15
Leg Mini-Missile Launchers (2, optional) -- 30 each
Melee Weapon Pak (4, optional) -- 20 each
Rail Gun (1, optional) -- 50
Rocket Booster (1, optional) -- 75
Wing Plasma Ejector Mounts (2, optional) -- 40 each

Long Range Wing tip Lasers (2) -- 20 each
*Head -- 70
**Main Body -- 220

*Destroying the head/helmet will eliminate all forms of optical enhancement and sensory systems. The pilot must now rely on his or her own vision and senses. No power armour combat bonuses to strike, parry, and dodge! Note: The head is a small and difficult target to hit. Thus it can only be hit when a character makes a called shot and even then the attacker is -3 to strike.

**Depleting the M.D.C. of the main body will shut the armour down completely, making it useless. Note: Destroying a wing will make flight impossible. However, even with no wing(s), the armour can make jet powered leaps and hover stationary above the ground.

Speed:

Running: 60 mph (96 km) maximum. Not that the act of running does tire out its operator, but at 10% of the usual fatigue rate thanks to the robot exo-skeleton.
Leaping: The powerful robot legs can leap up to 20 feet (6.1m) high or across unassisted by the thrusters. A jet thruster assisted leap can propel the unit up to 100 feet (30.5m) high and 200 feet (61m) across without actually attaining flight .
Flight: The rocket propulsion system enables the Super Flying Titan to hover stationary up to 200 feet (61m) or fly. Maximum flying speed is 350 mph(290 km), but cruising speed is considered to be 200 mph (320 km). Maximum altitude is limited to about 4,000 ft (1200m).
Flying Range: The nuclear power system gives the armour decades of life, but the rocket jets get hot and need to cool after a maximum of ten hours of flight when traveling at speeds above cruising, and twenty hours of cruising speed, indefinite wit h rest stops.

Statistical Data:

Height: 8 feet (2.4m) or 9 feet 6 inches (2.9m) with the optional Enhanced Sensor Pak.
Width: 3 feet (.9m) with wings down, or 12 feet (3.7m) with the wings extended.
Length: 3 feet 6 inches (1m)
Weight: 210 lbs (95 kg) without optional packages or missiles
Physical Strength: Equal to a P.S. 27
Cargo: None
Power System: Nuclear; average life is 20 years.
Black Market Cost: 1.5 million credits for the basic unit; modular systems cost extra. Not often available.

Weapon Systems

1. Wing Mounted Missiles: Nine mini-missiles or five of the larger short range missiles can be mounted on each wing (18 or 10 total). Like the lasers and optional plasma ejector, the missiles are launched by voice command or by hidden firing studs in the forearm.

Primary Purpose: Assault
Secondary Purpose: Defense
Missile Type: Any mini-missile or short range missile can be used.
Mega-Damage: Varies with missile type.
Range: Varies with missile type and size.
Rate of Fire: One at a time or in volleys of two, three, four, or six.
Payload: Total of 18 mini-missiles or 10 short range missiles.

2. Long Range Wing Lasers(2): A small laser turret is mounted on the wing tip of each wing. Both can rotate 90 degrees and have a firing arc of 360 degrees (up and down). The turrets are fire-linked and hooked directly to the armour's nuclear power supply.

Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 3D6 per blast.
Rate of Fire: Standard
Maximum Range: 4000 feet(1200m)
Payload: Effectively unlimited.

3. Optional Modular Systems: The modular systems design of the Super Flying Titan allows it to fill a variety of special roles ranging from a quick flying scout to short range artillery support. As many as three modular systems may be added to the armour.

(1) AP-003 Armour Pak: This system is comprised of additional mega-damage armour and structural supports used to enhance the Super Flying Titan's damage capacity.

Primary Purpose: Defense
Additional M.D.C. by Location:

Arms (2) - 30 each
Legs (2) - 15 each
Wings (2) - 35 each
Head - 20
Main Body - 80

Additional Weight: 60 lbs(27 kg)
Speed Penalty: -10%
Cost: 250,000cr

(2) ESP-005 Enhanced Sensor Pak: An additional sensor cluster provides the armour with sensor systems identical to its larger robot vehicle cousins.

Additional Weight: 40 lbs(18 kg)
Speed Penalty: None
Cost: 350,000cr

(3) MML-003 Leg Mini-Missile Launcher Pak: A small mini-missile launcher is mounted the calf of each leg.

Primary Purpose: Assault
Secondary Purpose: Defense
Missile Type: Any mini-missile can be used.
Mega-Damage: Varies with the type of missile.
Range: Varies with missile type and size.
Rate of Fire: One at a time or in volleys of two, three, four or five.
Payload: five mini-missiles in each launcher, for a total of ten.
Additional Weight: 40 lbs (18 kg)
Speed Penalty: -5%
Cost: 400,000cr

(4) MWP-002 Melee Weapon Pak: The arms and legs are outfitted with retractable vibro-weapon mounts. The arms come equipped with a twin mount utilizing an over-the-arm vibro-claw and an under-the-arm vibro-sword. The feet have vibro-knife mounts. The retractable systems are activated by twisting either the wrist or ankle.

Primary Purpose: Defense
Secondary Purpose: Assault
Mega-Damage:

Arm Vibro-Claws: 3D6 M.D.
Arm Vibro-Sword: 2D4 M.D.
Leg Vibro-Knife: 1D6 M.D.

Range: hand-to-hand
Additional Weight: 30 lbs (14 kg)
Speed Penalty: -5%
Cost: 150,000cr

(5) RGP-008 Railgun Pak: A lightweight railgun and ammo drum are mounted on the armour. With the armour's enhanced robotic strength, the weapon can be fired one-handed. When not in hand, the railgun is attached to the side of the power armour.

Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: A burst is 30 rounds and inflicts 6D6 M.D., one round does 1D4 M.D.
Range: 4000 ft (1200m)
Rate of Fire: Standard
Payload: 600 rounds in mini-ammo drum(20 bursts).
Additional Weight: 200 lbs (90 kg)
Speed Penalty: -15%
Cost: 200,000cr

(6) RBP-007 Rocket Booster Pak: This additional back-mounted rocket booster gives the Super Flying Titan greater flying range and speed.

Flying: Maximum speed is increased to 500 mph (600 km) and cruising speed is raised to 300 mph (360 km).
Maximum Altitude: is increased to 6000 ft(1830m).
Additional Weight: 75 lbs (35 kg)
Cost: 450,000cr

(7) WPE-005 Wing Plasma Ejector Pak: A devastatingly powerful but short ranged plasma turret is mounted on the underside of each wing. Both can rotate 360 degrees and have a firing arc of 90 degrees (up and down). Both mounts are fire-linked and operated by voice command or by hidden firing studs in the forearm.

Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 6D6 M.D. per blast.
Range: 1200 ft(365m)
Rate of Fire: Standard
Payload: Effectively unlimited.
Additional Weight: 30 lbs (14 kg)
Speed Penalty: -5%
Cost: 325,000cr

4. Hand to Hand Combat: Rather than use a weapon, the pilot can engage in mega-damage hand-to-hand combat. See Power Armour Combat Training in the Robot Combat section.

5. Sensor System Note: The Super Flying Titan has full optical systems, including laser targeting, telescopic, passive nightvision (light amplification), thermo-imaging, infrared, ultraviolet, and polarization.

  • Radio Communication: Long range, directional communication system with an effective range of about 100 miles, as well as a directional, short range radio. Range is 5 miles. Plus a built-in loudspeaker; 80 decibels.
  • Voice Actuated Locking System: The hatches are sealed by an automatic locking system. A six digit spoken code programmed to a specific voice(s) pattern (six voice memory) is standard operating procedure. A manual key pad is provided in cas e of system failure/override.
  • Complete Environmental System: A mega-damage compartment that is air tight, pressurized and suitable for use in all hostile environments, including under water (500 foot max. depth) and space. The following features are included.
    • Computer controlled life-support system.
    • Internal cooling and temperature control.
    • Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments.
    • Eight hour oxygen supply.
    • Insulated, high temperature resistant shielding for up to 350 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
    • Radiation shielded.
    • Polarized and light sensitive/adjusting tinted visor.

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