Super Flying Titan
Power Armour
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By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
Despite the extreme popularity of the Flying Titan series power
armour, increased competition from Northern Gun, Triax Industries,
and a host of other manufacturers has forced Titan Industries
to create an upgraded model. The result is the Super Flying Titan, a
technologically advanced and very dependable machine. Its modular
systems and rugged reliability in the field guarantees that this
Flying Titan will be even more successful than previous models!
Super Flying Titan Power Armour
Model Type: FT-007
Class: Strategic Armour Military Exo-Skeleton
Crew: One
M.D.C. by Location:
Wings (2) -- 85 each
Arms (2) -- 45 each
Legs (2) -- 90 each
Rear Jet Pack (2) -- 65 each
Lower Maneuvering Jets (2) -- 35 each
Optional Modular Systems:
Armour Pak (1, optional) -- special
Enhanced Sensor Pak (1, optional) -- 15
Leg Mini-Missile Launchers (2, optional) -- 30 each
Melee Weapon Pak (4, optional) -- 20 each
Rail Gun (1, optional) -- 50
Rocket Booster (1, optional) -- 75
Wing Plasma Ejector Mounts (2, optional) -- 40 each
Long Range Wing tip Lasers (2) -- 20 each
*Head -- 70
**Main Body -- 220
*Destroying the head/helmet will eliminate all forms of optical
enhancement and sensory systems. The pilot must now rely on his or
her own vision and senses. No power armour combat bonuses to strike,
parry, and dodge! Note: The head is a small and difficult
target to hit. Thus it can only be hit when a character makes a
called shot and even then the attacker is -3 to strike.
**Depleting the M.D.C. of the main body will shut the armour down
completely, making it useless. Note: Destroying a wing will
make flight impossible. However, even with no wing(s), the armour can
make jet powered leaps and hover stationary above the ground.
Speed:
Running: 60 mph (96 km) maximum. Not that the act of
running does tire out its operator, but at 10% of the usual fatigue
rate thanks to the robot exo-skeleton.
Leaping: The powerful robot legs can leap up to 20 feet (6.1m)
high or across unassisted by the thrusters. A jet thruster
assisted leap can propel the unit up to 100 feet (30.5m) high and
200 feet (61m) across without actually attaining flight .
Flight: The rocket propulsion system enables the Super Flying
Titan to hover stationary up to 200 feet (61m) or fly. Maximum flying
speed is 350 mph(290 km), but cruising speed is considered to be 200
mph (320 km). Maximum altitude is limited to about 4,000 ft
(1200m).
Flying Range: The nuclear power system gives the armour
decades of life, but the rocket jets get hot and need to cool after a
maximum of ten hours of flight when traveling at speeds above
cruising, and twenty hours of cruising speed, indefinite wit h rest
stops.
Statistical Data:
Height: 8 feet (2.4m) or 9 feet 6 inches (2.9m) with the
optional Enhanced Sensor Pak.
Width: 3 feet (.9m) with wings down, or 12 feet (3.7m) with
the wings extended.
Length: 3 feet 6 inches (1m)
Weight: 210 lbs (95 kg) without optional packages or
missiles
Physical Strength: Equal to a P.S. 27
Cargo: None
Power System: Nuclear; average life is 20 years.
Black Market Cost: 1.5 million credits for the basic unit;
modular systems cost extra. Not often available.
Weapon Systems
1. Wing Mounted Missiles: Nine mini-missiles or five of the
larger short range missiles can be mounted on each wing (18 or 10
total). Like the lasers and optional plasma ejector, the missiles are
launched by voice command or by hidden firing studs in the
forearm.
Primary Purpose: Assault
Secondary Purpose: Defense
Missile Type: Any mini-missile or short range missile can be
used.
Mega-Damage: Varies with missile type.
Range: Varies with missile type and size.
Rate of Fire: One at a time or in volleys of two, three, four,
or six.
Payload: Total of 18 mini-missiles or 10 short range
missiles.
2. Long Range Wing Lasers(2): A small laser turret is
mounted on the wing tip of each wing. Both can rotate 90 degrees and
have a firing arc of 360 degrees (up and down). The turrets are
fire-linked and hooked directly to the armour's nuclear power
supply.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 3D6 per blast.
Rate of Fire: Standard
Maximum Range: 4000 feet(1200m)
Payload: Effectively unlimited.
3. Optional Modular Systems: The modular systems design of
the Super Flying Titan allows it to fill a variety of special roles
ranging from a quick flying scout to short range artillery support.
As many as three modular systems may be added to the armour.
(1) AP-003 Armour Pak: This system is comprised of
additional mega-damage armour and structural supports used to
enhance the Super Flying Titan's damage capacity.
Primary Purpose: Defense
Additional M.D.C. by Location:
Arms (2) - 30 each
Legs (2) - 15 each
Wings (2) - 35 each
Head - 20
Main Body - 80
Additional Weight: 60 lbs(27 kg)
Speed Penalty: -10%
Cost: 250,000cr
(2) ESP-005 Enhanced Sensor Pak: An additional sensor
cluster provides the armour with sensor systems identical to its
larger robot vehicle cousins.
Additional Weight: 40 lbs(18 kg)
Speed Penalty: None
Cost: 350,000cr
(3) MML-003 Leg Mini-Missile Launcher Pak: A small
mini-missile launcher is mounted the calf of each leg.
Primary Purpose: Assault
Secondary Purpose: Defense
Missile Type: Any mini-missile can be used.
Mega-Damage: Varies with the type of missile.
Range: Varies with missile type and size.
Rate of Fire: One at a time or in volleys of two, three,
four or five.
Payload: five mini-missiles in each launcher, for a total
of ten.
Additional Weight: 40 lbs (18 kg)
Speed Penalty: -5%
Cost: 400,000cr
(4) MWP-002 Melee Weapon Pak: The arms and legs are
outfitted with retractable vibro-weapon mounts. The arms come
equipped with a twin mount utilizing an over-the-arm vibro-claw
and an under-the-arm vibro-sword. The feet have vibro-knife
mounts. The retractable systems are activated by twisting either
the wrist or ankle.
Primary Purpose: Defense
Secondary Purpose: Assault
Mega-Damage:
Arm Vibro-Claws: 3D6 M.D.
Arm Vibro-Sword: 2D4 M.D.
Leg Vibro-Knife: 1D6 M.D.
Range: hand-to-hand
Additional Weight: 30 lbs (14 kg)
Speed Penalty: -5%
Cost: 150,000cr
(5) RGP-008 Railgun Pak: A lightweight railgun and ammo
drum are mounted on the armour. With the armour's enhanced robotic
strength, the weapon can be fired one-handed. When not in hand,
the railgun is attached to the side of the power armour.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: A burst is 30 rounds and inflicts 6D6 M.D.,
one round does 1D4 M.D.
Range: 4000 ft (1200m)
Rate of Fire: Standard
Payload: 600 rounds in mini-ammo drum(20 bursts).
Additional Weight: 200 lbs (90 kg)
Speed Penalty: -15%
Cost: 200,000cr
(6) RBP-007 Rocket Booster Pak: This additional
back-mounted rocket booster gives the Super Flying Titan greater
flying range and speed.
Flying: Maximum speed is increased to 500 mph (600 km)
and cruising speed is raised to 300 mph (360 km).
Maximum Altitude: is increased to 6000 ft(1830m).
Additional Weight: 75 lbs (35 kg)
Cost: 450,000cr
(7) WPE-005 Wing Plasma Ejector Pak: A devastatingly
powerful but short ranged plasma turret is mounted on the
underside of each wing. Both can rotate 360 degrees and have a
firing arc of 90 degrees (up and down). Both mounts are
fire-linked and operated by voice command or by hidden firing
studs in the forearm.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 6D6 M.D. per blast.
Range: 1200 ft(365m)
Rate of Fire: Standard
Payload: Effectively unlimited.
Additional Weight: 30 lbs (14 kg)
Speed Penalty: -5%
Cost: 325,000cr
4. Hand to Hand Combat: Rather than use a weapon, the pilot
can engage in mega-damage hand-to-hand combat. See Power Armour
Combat Training in the Robot Combat section.
5. Sensor System Note: The Super Flying Titan has full
optical systems, including laser targeting, telescopic, passive
nightvision (light amplification), thermo-imaging, infrared,
ultraviolet, and polarization.
- Radio Communication: Long range, directional
communication system with an effective range of about 100 miles,
as well as a directional, short range radio. Range is 5 miles.
Plus a built-in loudspeaker; 80 decibels.
- Voice Actuated Locking System: The hatches are
sealed by an automatic locking system. A six digit spoken code
programmed to a specific voice(s) pattern (six voice memory) is
standard operating procedure. A manual key pad is provided in cas
e of system failure/override.
- Complete Environmental System: A mega-damage
compartment that is air tight, pressurized and suitable for use in
all hostile environments, including under water (500 foot max.
depth) and space. The following features are included.
- Computer controlled life-support system.
- Internal cooling and temperature control.
- Computer controlled, independent oxygen supply and purge
system that automatically engages in low oxygen or contaminated
air environments.
- Eight hour oxygen supply.
- Insulated, high temperature resistant shielding for up to
350 degrees centigrade. Normal fires do no damage. Nuclear,
plasma, and magic fires do full damage.
- Radiation shielded.
- Polarized and light sensitive/adjusting tinted visor.
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