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Mechanical Skills

By: Kevin Siembieda and Palladium Books (http://www.palladiumbooks.com)
With tweaks by: Dustin M. Ramsey (DustinM@rifts-rpg.com)


Skill Name

Percentage

Requirements

Available as a Secondary Skill?

Location

Aircraft Mechanics

25% + 5%

No

RIFTS, pg. 26

Armorer

40% + 5%

No

Coalition War Campaign, pg. 61
Japan, pg. 188
New West, pg. 74
Warlords of Russia, pg. 192

Automotive Mechanics

25% + 5%

Yes

RIFTS, pg. 27

Bioware Mechanics

30% + 5%

No

Mutants in Orbit, pg. 15

Cybernetics: Basic

25% + 5%

Mechanical Engineer, Mathematics: Advanced

No

Rifter #3, pg. 111

Locksmith

25% + 5%

Electronics: Basic or Electrical Engineer

No

RIFTS, pg. 27

Mechanics: Basic

30% + 5%

Yes

Australia, pg. 155
Coalition War Campaign
, pg. 61
Japan, pg. 188
New West, pg. 74
Triax and the NGR, pg. 155
Warlords of Russia
, pg. 192

Mechanical Engineer

25% + 5%

Mathematics: Basic or Mathematics: Advanced, Electronics: Basic or Electrical Engineer, Literacy

No

RIFTS, pg. 27

Oxygen Systems

58% + 4%

Mechanical Engineer

No

Mutants in Orbit, pg. 16

Robot Mechanics

20% + 5%

Mechanical Engineer

No

RIFTS, pg. 27

Spaceship Mechanics

22% + 5%

Astrophysics, Electrical Engineer, Mechanical Engineer

No

Manhunter, pg. 63
Phase World, pg. 150

Submersible Vehicle Mechanics

25% + 5%

Mechanical Engineer

No

Coalition Navy, pg. 27
Underseas, pg. 210

Vehicle Armorer

30% + 5%

No

Australia, pg. 155

Weapons Engineer

25% + 5%

Mechanical Engineer

No

RIFTS, pg. 27

 

Legal Notice: This information is provided only as a quick reference for players and gamemasters alike. In order to stay within the good faith of Palladium Book's Internet Policy, we cannot provide the full skill descriptions that are available in the books. If you need additional information on a skill (the text description, any special notes, etc.), you must purchase the book that the skill appears in.

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