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By: Dustin M. Ramsey aka Kralizec! (DustinM@rifts-rpg.com)
Any type of rail gun can be converted into this incredibly
powerful Techno-Wizardry weapon. Once converted, the weapon amplifies
and directs telekinetic energy to fire bullet-hard bolts of force.
The basic principle is not unlike mundane rail guns except instead of
firing metal at high speeds, the TK rail gun fires high speed bolts
of force. Note: The TK bolts leave no telltale casings,
bullets, or barrel flash. Bolts that hit a target puncture or tear
through it, but there is no physical round. Once it hits, the force
bolt is gone.
Creation Costs:
P.P.E. Cost: 550 + 10 P.P.E. for each damage crystal
required, +50 P.P.E. for each additional payload of 5 bursts.
Spells Needed: Call Lightning, Telekinesis, Invulnerability,
and Teleport: Lesser.
Physical Requirements: two rose quartz crystals worth at least
1500 credit for each damage crystal required (see chart below), plus
one diamond worth at least 5000 credits for each additional payload
of 5 bursts added to the weapon.
Level Requirements: None; a Techno-Wizard of any level can
create this type of weapon. As the Techno-Wizard advances in
experience, they may build the weapon with an additional
payload-increasing diamond at levels 3, 6, 9, and 12. Likewise, as
the Techno-Wizard rises in experience, they are able to build more
powerful versions of the weapon (see chart below).
Time: 3D4 hours per each crystal in the weapon
Usage of Converted Weapon:
Weight: Unchanged, only the weight of the energy clip has
been removed.
Mega-Damage: Varies; the amount of damage inflicted by the
weapon depends on the level of experience of the Techno-Wizard when
the weapon was built:
Experience Level of Techno-Wizard When Weapon was
Created
|
Amount of Damage Inflicted by a Single
Shot
|
Amount of Damage Inflicted in a
Burst
|
Number of Damage Crystals Required
|
1, 2, 3
|
1 or 2
|
5D6
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10
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4, 5, 6
|
1D4
|
1D4 x 10 + 5
|
15
|
7, 8, 9
|
1D6
|
1D6 x 10 + 10
|
24
|
10, 11, 12
|
2D4
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2D4 x 10 + 15
|
32
|
13 and higher
|
2D6
|
2D6 x 10 + 20
|
47
|
Rate of Fire: single shot or burst (each burst fires 25
rounds)
Maximum Effective Range: Unchanged
Payload: 5 bursts (125 rounds), plus 5 additional bursts for
each extra 5000 credit diamond added. If the Techno-Wizard is of
sufficiently high level when the weapon is built, a maximum of 20
bursts can be added (giving the weapon a total payload of 25
bursts).
Mega-Damage Capacity: Unchanged
Weapon Proficiency: Unchanged; WP Heavy Energy (RIFTS Main Book, pg. 33)
Bonus to Strike: Unchanged
To Recharge: 30 P.P.E. for mages, 60 I.S.P. for psychics, or
25 P.P.E. for Techno-Wizards will completely recharge the weapon,
regardless of its payload size or the amount of damage it
inflicts.
Cost: Original cost of weapon, plus 75,000 credits per each
crystal in the weapon.
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