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By: Dustin M. Ramsey aka Kralizec! (DustinM@rifts-rpg.com)
Any type of S.D.C. automatic rifle (M16, AK-47, etc.) can be
converted to Techno-Wizardry. Once converted, the weapon amplifies
and directs telekinetic energy to fire bullet-hard bolts of force.
Note: The TK bolts leave no telltale casings, bullets, or
muzzle flash. Bolts that hit a target puncture or tear through it,
but there is no physical round/bullet. Once it hits, the force bolt
is gone.
Creation Costs:
P.P.E. Cost: 10 + 5 P.P.E. for each die of damage the
weapon does, +10 P.P.E. for each additional payload of 50 shots.
Spells Needed: Telekinesis and Energy Bolt
Physical Requirements: one rose quartz worth at least 750
credits for each die of damage the weapon does, plus one diamond
worth at least 1000 credits for each additional payload of 50 shots
added to the weapon.
Level Requirements: None; a Techno-Wizard of any level can
create this type of weapon. As the Techno-Wizard advances in
experience, they may build the weapon with an additional
payload-increasing diamond at levels 2, 3, 4, 6, 8, and 10.
Time: 1D8 hours per each crystal in the weapon
Usage of Converted Weapon:
Weight: Unchanged, only the weight of the clip has been
removed.
Mega-Damage: Same as the weapon's original S.D.C., but
converted to M.D.
Rate of Fire: Unchanged
Maximum Effective Range: 3000ft (915m)
Payload: 50 shots, plus 50 additional shots for each extra
1000 credit diamond added. If the Techno-Wizard is of sufficiently
high level when the weapon is built, a maximum of 300 shots can be
added (giving the weapon a total payload of 350 shots).
Mega-Damage Capacity: Unchanged
Weapon Proficiency: Unchanged; WP Automatic &
Semi-Automatic Rifle (RIFTS Main Book, pg. 32)
Bonus to Strike: Unchanged
To Recharge: 15 P.P.E. for mages, 30 I.S.P. for psychics, or
12 P.P.E. for Techno-Wizards will completely recharge the weapon,
regardless of its payload size or the amount of damage it
inflicts.
Cost: Original cost of weapon, plus 20,000 credits per each
crystal in the weapon.
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