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By: Dustin M. Ramsey aka Kralizec!
(DustinM@rifts-rpg.com)
While expensive to convert, a Techno-Wizard can turn any type of
particle-beam pistol or rifle into Techno-Wizardry. During this
process, the Techno-Wizard replaces the weapon's energy system,
completely converting it to magic energy. Once finish, normal energy
clips designed for the weapon will no longer function.
Creation Costs:
P.P.E. Cost: 12 + 6 P.P.E. for each die of damage the
weapon does, +10 P.P.E. for each additional payload of 3 shots.
Spells Needed: Sub-Particle Acceleration (see Federation of
Magic, pg. 143)
Physical Requirements: one diamond worth at least 1000 credits
for each die of damage the weapon does, plus one diamond worth at
least 1000 credits for each additional payload of 3 shots added to
the weapon.
Level Requirements: None; a Techno-Wizard of any level can
create this type of weapon. As the Techno-Wizard advances in
experience, they may build the weapon with an additional
payload-increasing diamond at levels 3, 5, 7, 9, and 12.
Time: 2D6 hours per each crystal in the weapon
Usage of Converted Weapon:
Weight: Unchanged, only the weight of the energy clip has
been removed.
Mega-Damage: Unchanged
Rate of Fire: Unchanged
Maximum Effective Range: Unchanged
Payload: 3 blasts, plus 3 additional shots for each extra 1000
credit diamond added. If the Techno-Wizard is of sufficiently high
level when the weapon is built, a maximum of 15 shots can be added
(giving the weapon a total payload of 20 blasts).
Mega-Damage Capacity: Unchanged
Weapon Proficiency: Unchanged; WP Heavy Energy (RIFTS Main
Book, pg. 33)
Bonus to Strike: Unchanged
To Recharge: 20 P.P.E. for mages, 40 I.S.P. for psychics, or
17 P.P.E. for Techno-Wizards will completely recharge the weapon,
regardless of its payload size or the amount of damage it
inflicts.
Cost: Original cost of weapon, plus 40,000 credits per each
crystal in the weapon.
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