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By: Dustin M. Ramsey aka Kralizec!
(DustinM@rifts-rpg.com)
While very time consuming and expensive to convert, a
Techno-Wizard can convert particle-beam weapons into extremely
powerful Lightning Blasters! During the conversion process, the
Techno-Wizard replaces the weapon's energy system, completely
converting it over to magic energy. Once finish, normal energy clips
designed for the weapon will no longer function. Due to the weapon's
incredible damage potential, it is a favourite among creatures of
magic and combat mages of all types.
Creation Costs:
P.P.E. Cost: 15 + 7 P.P.E. for each damage crystal required,
+10 P.P.E. for each additional payload of 2 shots.
Spells Needed: Call Lightning and Energy Bolt
Physical Requirements: one violet amethyst worth at least 500
credits for each damage crystal required (see chart below), plus one
diamond worth at least 1500 credits for each additional payload of 2
shots added to the weapon.
Level Requirements: None; a Techno-Wizard of any level can
create this type of weapon. As the Techno-Wizard advances in
experience, they may build the weapon with an additional
payload-increasing diamond at levels 3, 6, 9, and 12. Likewise, as
the Techno-Wizard rises in experience, they are able to build more
powerful versions of the weapon (see chart below).
Time: 2D6 hours per each crystal in the weapon
Usage of Converted Weapon:
Weight: Unchanged, only the weight of the energy clip has
been removed.
Mega-Damage: Varies; the amount of damage inflicted by the
weapon depends on the level of experience of the Techno-Wizard when
the weapon was built:
Experience Level of Techno-Wizard When Weapon was
Created
|
Amount of Damage Inflicted
|
Number of Damage Crystals Required
|
1, 2
|
4D6
|
4
|
3, 4
|
5D6
|
5
|
5, 6
|
6D6
|
6
|
7, 8
|
1D4 x 10
|
8
|
9, 10, 11
|
1D6 x 10
|
10
|
12, 13, 14
|
2D4 x 10
|
12
|
15 and higher
|
2D6 x 10
|
15
|
Rate of Fire: Unchanged
Maximum Effective Range: Unchanged
Payload: 2 blasts, plus 2 additional shots for each extra 1500
credit diamond added. If the Techno-Wizard is of sufficiently high
level when the weapon is built, a maximum of 8 shots can be added
(giving the weapon a total payload of 10 blasts).
Mega-Damage Capacity: Unchanged
Weapon Proficiency: Unchanged; WP Heavy Energy (RIFTS Main Book, pg. 33)
Bonus to Strike: Unchanged
To Recharge: 23 P.P.E. for mages, 46 I.S.P. for psychics, or
20 P.P.E. for Techno-Wizards will completely recharge the weapon,
regardless of its payload size or the amount of damage it
inflicts.
Cost: Original cost of weapon, plus 50,000 credits per each
crystal in the weapon.
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