Site Navigation
Home
Advanced Rules
Answers & Erratas
Armour
Campaign Info
Catalogue of Books
Equipment & Supplies
Humour
Magic
Miscellaneous Info
Monsters & Critters
Psionics
R.C.C.'s & O.C.C.'s
Reference Material
Skills
Vehicles
Weapons
About
Awards & Feedback
Guestbook
Links & Web Rings
Search
What's New
|
By: Dustin M. Ramsey aka Kralizec! (DustinM@rifts-rpg.com)
This powerful Techno-Wizardry weapon is extremely rare because its
creation requires the combined efforts of a highly experienced Fire
Warlock and a skilled Techno-Wizard. When not activated, the TW Fire
Whip looks like a simple wood or metal whip handle. Once energized, a
crackling red, orange, or yellow flame appears on the handle and can
be used as a magic whip. This TW weapon is extremely popular with
demons and supernatural beings of all sorts.
Creation Costs:
P.P.E. Cost: 30 + 5 P.P.E. for each 1ft (.3m) of the
whip's range, +10 P.P.E. for each minute of the whip's duration.
Spells Needed: Energy Bolt and the sixth level Fire Elemental
spell, Fire Whip
Physical Requirements: a ruby worth at least 1500 credits and
100 credits worth of silver wire, plus one smoky quartz worth at
least 100 credits for every 1ft (.3m) of the whip's range, plus one
clear quartz worth at least 100 credits for each minute the whip
remains energized.
Level Requirements: None, however creation of this weapon
requires the assistance of an experienced Fire Warlock who knows the
Fire Whip spell. Unfortunately, working with a magic user who is not
a Techno-Wizard is more difficult and reduces the odds for success:
20% + 6% per level of the Techno-Wizard. Additionally, for every
level of experience of the Fire Warlock, the Techno-Wizard may (with
the appropriate physical requirements) extend the fire whip's range
by 1ft (.3m) and increase its duration by one minute.
Time: 1D4 hours per each crystal in the weapon
Usage of the Fire Whip:
Weight: only about 2lbs (.91kg).
Mega-Damage: 4D6 M.D.
Range: 6ft (1.8m) + 1ft (.3m) per level of the Warlock,
however, increasing the range requires additional P.P.E. and smoky
quartz crystals from the Techno-Wizard at the time the weapon is
created.
Duration: One minute per level of the Warlock, however,
increasing the duration of the whip requires additional clear quartz
crystals and P.P.E. from the Techno-Wizard at the time the weapon is
created.
Mega-Damage Capacity: Unchanged
Weapon Proficiency: WP Whip
Bonus to Strike: +1
To Recharge: 15 P.P.E. for mages, 30 I.S.P. for psychics, 13
P.P.E. for Warlocks, or 12 P.P.E. for Techno-Wizards will fully
energize the whip, regardless of its range or duration.
Cost: Roughly 12,000 credits per each crystal in the
weapon.
|
|