RIFTS
by
Dustin
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By: FlashFire (chadu@pacifier.com)
"Who ya gonna call?" In the desperate search for new weapon types to be used against the CS, Tolkeen's weaponsmiths have gone slightly off the deep end. One of the stranger designs invented is the Entity Launcher, a Techno-Wizard device that summons an entity of choice and places it in a holding point within the weapon. When the shooter fires the weapon, the entity is drawn down the barrel of the weapon and fired at an opponent. This can result in a variety of effects depending on the entity chosen. Syphon entities can be launched, resulting in some object on the target's person being taken over and their ISP/PPE drained, tectonic entities can bring demolished enemy robots and armor back to "life," Poltergeists can turn weapons against their users, and Ghosts can just be used to scare the crap out of people when they take the form of whoever they just passed through ("They've torn out his soul! Kill the body before it turns against us!"), but the most popular choice is Possessing Entities. A weapon that puts your enemies under your complete control has enormous tactical potential. The primary advantage to using this weapon, besides the typical effects, is that it uses an ammunition type that can pass through any substance made. Like Phase Weapons, no form of armor can stop an entity on a mission. The ethereal Astral creatures are not stopped by anything and can only be harmed by a limited set of weapons and strategies, most of which the CS doesn't have. The main disadvantages start with its prohibitive PPE cost. Requiring a Summon and Control Entity spell, few mages have the energy to do so more than once. The ammo also travels at an abysmally slow rate, equal to a Spd Attribute of around 30. A long range version is in the works, employing a Banishment spell to immediately fire the entity 600 feet away, but the range is limited to that distance before the entity goes back to its Spd of 30. It is essentially a close range weapon for use only when the enemy charges the trenchs. Creation Costs: Usage of the TW Entity Launcher:
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