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Africa Errata


Its been a while since Palladium has made any major mistakes or omissions in one of our books. When we make 'em, we make big ones. Somehow, the experience tables for the many new O.C.C.s were omitted (perhaps dimensionally rifted) from the book. Likewise, we seem to have omitted the last half of the character details for the Tree People O.C.C. Yikes! How this slipped by Siembieda and three editors we'll never know (hence the rift theory). Maybe these guys have been working too hard.

Here's the missing stuff. We apologize for any confusion or inconvenience this may have caused. These omissions will be corrected in the second printing later this year.

O.C.C. & R.C.C. Experience Levels:

Agogwe & Crocodillians     African Priest          African Witch
----------------------     --------------          -------------
1  0,000-1,825             1  0,000-2,000          1  0,000-1,950
2  1,826-3,450             2  2,001-4,000          2  1,951-3,900
3  3,451-6,900             3  4,001-8,200          3  3,901-7,800
4  6,901-13,800            4  8,201-16,400         4  7,801-15,600
5  13,801-19,200           5  16,401-24,500        5  15,601-30,200
6  19,201-29,200           6  24,501-34,600        6  30,201-45,400
7  29,201-39,200           7  34,601-49,700        7  45,401-60,600
8  39,201-49,200           8  49,701-69,800        8  60,601-85,800
9  49,201-70,300           9  69,801-94,900        9  85,801-110,200
10  70,301-99,500          10  94,901-129,000      10  110,201-150,400
11  99,501-130,500         11  129,001-179,100     11  150,401-210,600
12  130,501-180,500        12  179,101-229,200     12  210,601-265,800
13  180,501-230,500        13  229,201-279,300     13  265,801-325,200
14  230,501-280,500        14  279,301-329,400     14  325,201-375,400
15  280,501-320,500        15  329,401-389,500     15  375,401-450,600

Tree People,               African Medicine Man    Necromancer & Phoenixi
Pygmy Hunter & Tautons     --------------------    ----------------------
----------------------     1  0,000-2,110          1  0,000-2,200
1  0,000-1,935             2  2,111-4,220          2  2,201-4,400
2  1,936-3,870             3  4,221-8,440          3  4,401-8,800
3  3,871-7,750             4  8,441-16,880         4  8,801-17,600
4  7,751-15,400            5  16,881-24,880        5  17,601-27,700
5  15,401-20,000           6  24,881-34,880        6  27,701-37,800
6  20,001-30,000           7  34,881-48,440        7  37,801-53,900
7  30,001-40,000           8  48,441-68,440        8  53,901-75,100
8  40,001-60,000           9  68,441-92,480        9  75,101-100,200
9  60,001-80,000           10  92,481-128,480      10  100,201-140,300
10  80,001-110,000         11  128,481-178,480     11  140,301-200,400
11  110,001-140,000        12  178,481-228,880     12  200,401-250,500
12  140,001-180,000        13  228,881-278,880     13  250,501-300,600
13  180,001-230,000        14  278,881-324,480     14  300,601-350,700
14  230,001-280,000        15  324,481-388,880     15  350,701-425,800
15  280,001-350,000
                           African Rain Maker      Mind Bleeder
Pygmy Shaman & Ramen       ------------------      ------------
--------------------       1  0,000-2,160          1  0,000-2,130
1  0,000-2,050             2  2,161-4,320          2  2,131-4,260
2  2,051-4,100             3  4,321-8,640          3  4,261-8,580
3  4,101-8,250             4  8,641-17,280         4  8,581-17,160
4  8,251-16,500            5  17,281-25,280        5  17,161-24,910
5  16,501-24,600           6  25,281-35,560        6  24,911-34,190
6  24,601-34,700           7  35,561-50,840        7  34,191-49,290
7  34,701-49,800           8  50,841-72,280        8  49,291-67,390
8  49,801-69,900           9  72,281-97,560        9  67,391-93,490
9  69,901-95,000           10  97,561-132,840      10  93,491-131,590
10  95,001-130,100         11  132,841-190,280     11  131,591-182,690
11  130,101-180,200        12  190,281-240,560     12  182,691-225,790
12  180,201-230,300        13  240,561-297,880     13  225,791-272,890
13  230,301-280,400        14  297,881-360,280     14  272,891-333,190
14  280,401-340,500        15  360,281-420,560     15  333,191-399,690
15  340,501-400,600

 

Note: The Children of Amon can be any O.C.C.

 

Tree People R.C.C.

Optional Player Character R.C.C. Abilities & Bonuses

  1. Psionic abilities: All tree people have the psychic power to sense supernatural evil identical to the dog boys. 10% are also master psionics with psychic healing powers.
  2. P.P.E.: Base P.P.E. is 3D6.
  3. Nightvision: 1000 feet (305 m), but poor day vision, about 200 feet (61 m) in bright sun; that's why they like the jungle and forest where it is shadowy even during the day. They also have keen hearing and sense of smell.
  4. Prehensile feet and opposable thumb: Their feet give them greater speed, mobility and stability when climbing, swinging and gliding from tree branch to tree branch. This also means they can use weapons and tools and carry objects with their feet.
  5. Glide: The lightweight critters (typically 30 pounds/13.6 kg) can spread their arms out or forward to fan the leathery membrane under their arms to soar through the trees, make spectacular leaps and flips, and glide to the ground like a flying squirrel.
    * Leap from standing still - 30 ft (9 m) lengthwise.
    * Running leap - up to 100 ft (30.5 m) lengthwise straight across; +3 to dodge during this speedy leap.
    * Glide down from above or leap - speed is about 11, duration of the gliding free fall depends on the height from which the jump was made and wind conditions. Leaps from great heights can carry the little D-bee up to half a mile away.
  6. Attributes: I.Q. 3D6, M.A. 4D6, M.E. 3D6, P.S. 3D4, P.P. 3D6, P.E. 3D6, P.B. 3D6, Spd. 4D6 running or climbing, but multiply by ten when they are running, swinging and gliding through the treetops! Size: Three feet to three feet, four inches (0.9 to 1 m) in height and about 30 to 50 pounds (13.6 to 22.6 kg) in weight.
  7. Bonuses: +15 S.D.C., +1 additional attack per melee round. +2 on initiative, +3 to save vs all types of poisons and disease. All bonuses are in addition to possible attribute and skill bonuses.
  8. Alignment: Typically good or selfish, rarely evil.
  9. O.C.C. Attribute Requirements: Not applicable.

R.C.C. Skills:

Speaks native tongue at 98%
Gobblely, Pygmy, Swahili and Euro at 85%
Select one other of choice (+10%)
Acrobatics (+10%)
Gymnastics (+5%)
Climb (+20%)
Prowl (+10%)
Running (+1 to P.E., +4D4 to spd, +1D6 to S.D.C.)
Track Animals (+10%)
Land Navigation (+15% in the jungle, reduce to 5% elsewhere)
Wilderness Survival (+20%)
Identify Plants & Fruits (+15%)
Cook (+10%)
W.P. Targeting (60% use throwing sticks and spears, 40% bows & arrows)
W.P. Blunt (use war clubs and throwing sticks)
W.P. Ancient of choice
Hand to Hand: Expert. Other hand to hand combat skills are not available. Females and those who are not a hunter-warrior have the hand to hand: basic skill.

O.C.C. Related Skills: Select three "other" skills. Plus select two additional skills at level two, one at level four, one at level eight, and one at level twelve. All new skills start at level one proficiency.

Secondary Skills: At levels three and eight the character also gets to select three secondary skills from those listed, excluding those marked "None." These are additional areas of knowledge that do not get the advantage of the bonus listed in parentheses. All secondary skills start at the base skill level.

Communications: Radio: basic only
Domestic: Any (+10%)
Electrical: None
Espionage: None
Mechanical: None
Medical: First Aid or Holistic only (+5%)
Military: None
Physical: Any except acrobatics, boxing and S.C.U.B.A.
Pilot: Horsemanship, water vessels, and hover vehicles only.
Pilot Related: None
Rogue: Any (+5%), except computer and streetwise.
Science: Basic math.
Technical: Lore and language only (+10%).
W.P.: Any
Wilderness: Any (+10%)

Standard Equipment: Rope belt, 10 feet (3 m) of rope and a small sack. 40% have such modern amenities as a canteen, utility belt, sunglasses, tinted goggles, air filter, infrared distancing binoculars, mirror, small knives and tools. Most items, particularly clothes, shoes and electronic equipment, are regarded as useless junk.

Weapons: War club (2D6 S.D.C.) or 1D4 wood throwing sticks (1D6 S.D.C.) and/or a spear. 10% have a vibro-knife, neuro-mace, laser scalpel, handgun or tool of some kind. 15% have magic pygmy charms, talismans, millennium tree items or other magic weapon or item. They rarely wear body armor of any kind, even Millennium Tree leaves.

Vehicle: None. Travels on foot, swings through trees or glides.

Money: None. Personal possessions mean little in this society. All work together and share to survive.

Cybernetics: None. Never heard of the stuff and don't want any.

Note: Tree people hate supernatural monsters, witches and evil magic and try to chase such beings out of their jungle or destroy them.

 

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