RIFTS
by
D
ustin
M.
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A character dodges by moving out of the way of the attack. Dodging always takes up one attack/action per melee round. To successfully Dodge, the defender must roll higher than the attacker's strike roll on a twenty-sided die. If all the character's attacks per melee round have been used up, then the character can not Dodge or Strike for the rest of the melee. Multiple Dodge is the ability to Dodge all incoming attacks, no matter where they are coming from. Automatic Dodge, also known as auto dodge, is like the Automatic Parry in that it allows the character to Dodge without using up a melee round action.
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