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Rules for Parrying Energy Weapon Bursts

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)


By using different types/sizes of objects to parry, characters can eliminate or reduce the amount of damage taken from energy weapon bursts. The number of blasts in a burst that can be parried are determined by the kind of parrying implement used.

 

Standard Parry Implement (sword, rifle, etc.): the character is able to parry one of the blasts in an energy burst. The parry implement takes damage x1, and the character takes the following reduced amount of damage:

  • Short Burst: damage x1
  • Long Burst: damage x2
  • Full Burst: damage x6

Parry Shield: because shields are designed with parrying in mind, they can be used to parry more blasts. When a successful parry is performed, the shield takes damage x2, with the character taking the following reduced amount of damage:

  • Short Burst: no damage!
  • Long Burst: damage x1
  • Full Burst: damage x5

Large Parry Shield: because of its more significant size, large shields can be used to parry the greatest number of blasts. When a successful parry is performed, the shield takes damage x3, with the character taking the following reduced amount of damage:

  • Short Burst: no damage!
  • Long Burst: no damage!
  • Full Burst: damage x4

 

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