RIFTS
by
Dustin
M. |
|||
|
|||
Home
About |
By: Adam Mansbridge (m3070164@student.anu.edu.au)
As a GM, I have a standard house rule that the players can invoke on any occasion (if I agree at the time). It goes something like this: If you're in a really bad situation -such as if you are going to die- ask for a luck roll. If you can think of something funny but nearly impossible. Ask for a luck roll. Most of the time, if the players asked for a luck roll, I'd give it to them, they roll a 20 sided dice, if they get a 20 (modified only by rabbit's' foots, four leafed clovers etc.), they are very lucky, and/or succeed/don't die, etc. Here's some examples, from one particular player (Daniel Hopkinson aka Hoppy) who can always roll a 20 when he really needs it (even on my dice):
|
© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!
Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.