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Luck Rules- Natural 20

By: Adam Mansbridge (m3070164@student.anu.edu.au)


As a GM, I have a standard house rule that the players can invoke on any occasion (if I agree at the time). It goes something like this:

If you're in a really bad situation -such as if you are going to die- ask for a luck roll.

If you can think of something funny but nearly impossible. Ask for a luck roll.

Most of the time, if the players asked for a luck roll, I'd give it to them, they roll a 20 sided dice, if they get a 20 (modified only by rabbit's' foots, four leafed clovers etc.), they are very lucky, and/or succeed/don't die, etc.

Here's some examples, from one particular player (Daniel Hopkinson aka Hoppy) who can always roll a 20 when he really needs it (even on my dice):


Villager to Hoppy: "If you're the god of Justice, then ... WHO STOLE MY SHEEP?!"
Hoppy: "err... Him" (points)

-Hoppy gets a natural 20


Hoppy to GM: "If I can't shoot him, him being a player character and all, can a satellite deorbit onto his head?"
GM: "Only on a natural 20"

-The death of an absent Player Character.


Hoppy to GM: "It was a twenty"
GM: GM TO HOPPY: "It was a three, GM reserves the right to modify dice rolls"

-GM getting sick of Hoppy's twenties


Phil (another player) to anybody: "If Hoppy can roll a 20, then so can I"

-Phil failing.

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