RIFTS
by
Dustin
M. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Home
About |
By: Splynn (thoth@netside.com)
By using both the amount of damage taken, and the relative size of the target, Knockdown (KD) and Knockback (KB) can be more realistically determined than from Palladium's original rules.
|
Knockdown: |
the target's initiative is reduced to zero, and they loose one attack per melee |
Knockback: |
target is knocked back 1 inch per 1% chance of their knockdown |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Modifications:
When different height antagonist are in hand to hand combat
then:
Knockback:
Any time a target takes damage, Knockback (KB) always
occurs, but may mean nothing more than a step back and no loss of
attacks. Distance of KB is equal to one inch per one percent of the
target's KD%.
Example 1: A 10 ft tall creature suffers 134 points of damage
Example 2: A X-5000 kicks a 5ft opponent (in body armor)
© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!
Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.