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Alternate Burst Rules: Increased-Damage Method

By: Grendel-Khan (jcubas@illuminati.io.com)


The amount of damage done in a burst is dependent on the number of rounds fired.

Single Shot: same

Short Burst: now fires 3 shots/blasts and does ([1 shot] x2) damage.

Long Burst/Full Burst: damage for a Long Burst (using up to half the clip, and one attack) or Full Burst (using more than half the clip, and two attacks); in either case, the damage is ([1 bullet] x [# of bullets/3]).

 

Variable Shot Bursts

Type of Blast
Number of Actions Used
Amount of Ammo Used
Damage Done
Single Shot
1
1 shot
damage x 1
Short Burst
1
3 shots
damage x 2
Long Burst
1
varies
damage x (# shots fired / 3)
Full Burst
2
varies
damage x (# shots fired / 3)

Example: the 7.62 Galil assault rifle in Heroes Unlimited has a 40 round clip. A single bullet does 4D6. A short burst would now fire 3 bullets and do 4D6 x 2 damage. A long burst could be from 4 bullets (4D6 x 1 damage) to 20 bullets (4D6 x 6 damage). A full burst goes from 21 bullets (4D6 x 7 damage) to 40 bullets (4D6 x 13 damage). As you can see, this makes guns a little deadlier, and it means the guy who fires the most bullets does the most damage. Before, a guy with a .44 magnum could empty his 7 round clip and do just as much damage as the guy with the above mentioned Galil.

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