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Attacks per Melee
Clarification
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By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
With examples researched by: Nathan Taylor
(taylorn@cadvision.com)
Several individuals have posted questions about the number of
attacks per melee that characters have. Considering as haphazardly
put together as the hand-to-hand combat section is, and how virtually
every NPC ever published contradicts Palladium's official answer on
the topic, this confusion comes as little surprise. After much debate
and old-fashioned trial and error, we were able to determine the
fairest, most balanced way to determine how many attacks characters
start with.
Exceptionally alert GMs (and rules-lawyer players too!) may be
familiar with the following section from the main RIFTS book:
"A reminder: All player characters
automatically start off with two attacks/actions per 15 second
melee. Additional attacks per melee are gained from the hand to
hand skills and boxing." (RIFTS, pg. 37).
This section of the RIFTS book is actually a bad cut-and-paste
from Heroes Unlimited that should be ignored. [In HU, "all heroes
automatically get at least TWO attacks per melee, combined with the
two from Hand to Hand: Expert it gives a total of four." (Heroes
Unlimited, pg. 41)]
Palladium has since confirmed that RIFTS characters do indeed use
this 2+2 method of determining the number of attacks. However, while
the 2+2 method is entirely appropriate for a 'heroic' system like HU,
it does not fit the mold of RIFTS. Additionally, virtually none of
the NPC's published in any of the dimension, source, or world
books follow this ruling.
By ignoring these contradictory rules and instead focusing on how
NPC's were created in every book, we came up with the following
well-balanced rules:
HUMANS
- All humans automatically start out with one attack per melee.
(This is the 'base' number of attacks.) Individuals without any
combat training will gain one additional action at levels three
and nine (RIFTS, pg. 28).
- Learning any of the hand-to-hand combat skills of Basic,
Expert, or Martial Arts provides a first level character with
one additional attack per melee (so, under the Hand to Hand
combat skills section, when the book says, "two attacks per
melee," at level one, it honestly means just that! A human
character starts out with a total of TWO attacks per melee! [A
base of one, plus one for the HTH skill itself, which equals
two]). The hand-to-hand combat skill Assassin does not
provide an additional attack at level one, but instead gives
two additional attacks at level two.
- If selected, the Boxing skill also provides the character with
one more attack per melee.
- Special occupational training may give the character extra
attacks per melee.
NON-HUMANS
- Unless otherwise stated, non-human characters gain
hand-to-hand attacks in the exact same manner as humans.
The only possible exception to this is the base number of attacks
that the character's race starts out with. Carte blanche
statements such as "three attacks per melee round, plus those
gained from optional hand to hand: basic" (Lyn-Srial from New
West, pg. 133) and "four without any hand-to-hand combat
training, or four plus those gained from hand-to-hand combat
and/or boxing" (Rahu-Men from the Conversion Book, pg. 154)
mean that the particular race's base number of attacks is three
for Lyn-Srial and four for Rahu-Men. Statements such as "two
without any combat training, or one plus those gained from
hand-to-hand combat and/or boxing" (Wolfen, Conversion
Book, pg. 86) and "two without any combat training, or one
plus those gained from hand-to-hand combat and/or boxing"
(Gigantes, Conversion Book, pg. 96) means that characters
without a HTH skill have a base number of attacks of two, while
those with HTH have a base of one attack per melee.
Examples:
- 'Cutter' a Juicer has six attacks. Being human, he starts out
with one, and gains another attack from his HTH: Expert
skill. Taking the skill Boxing gives him a third attack. From his
special Juicer combat training, he gets an additional two attacks,
bringing him up to five attacks per melee. His sixth and final
attack came as a level increase from his hand-to-hand skill when
he hit level four. (Mercenaries, pp. 42-43)
- Sir Raoul Lazarious, Cyber-Knight has five hand-to-hand
attacks. He begins with one, gains another from selecting HTH:
Martial Arts, gets his third from taking the skill Boxing, gets
his fourth from his special Cyber-Knight training, and his fifth
from HTH: MA when he obtained level four. (Vampire
Kingdoms, pp. 107-108)
- "A typical CS grunt at 1st level has 2 attacks per melee with
HTH expert." (RIFTS, pg. 256)
- "Simply combine the number of attacks gained from each
skill(HTH and Robot Combat). The total number indicates the total
attacks per melee possible. Most first level pilots, with both
skills, will have a total of four attacks per melee."
(RIFTS, pg. 39)
- "Most player characters start off with two attacks per 5
second melee round. Additional attacks may be acquired as one
advances in hand to hand combat experience and from the boxing
skill, special bonuses or magic. The average person, not trained
in combat will only have one attack per melee round. Experienced
fighters will have an average of three to six attacks per melee,
sometimes more." (Palladium RPG 2nd Edition, pg. 48)
- From the premier authority on Palladium combat: "The
number of attacks per melee are limited by the type of hand to
hand combat/martial arts one knows. Most martial arts forms start
with two (2) or three (3), but some are only one while a few start
with four. Normal humans start out with one one attack per melee.
Extra attacks are gained by accumulating experience in
combat/martial arts. These attacks are also called actions."
(Ninjas and Superspies, pg. 126)
- Erin Tarn has 4 attacks per melee. 2 from HTH: Basic at 1st
level, +1 at 4th level, +1 at 9th level. (Africa World
Book, pg. 147)
- Sir Galahad has 5 attacks per melee. 2 from HTH: Martial Arts
at level 1, +1 at level 4, +1 at level 9 and +1 from boxing.
(England World Book, pg. 110)
- Lieutenant Anna Mitchels has 5 attacks per melee in her VF. 2
from HTH: Expert at level 1, +1 at level 4, +2 from VF Combat
training. (Robotech: Strike Force, pg. 70)
I could go on for hours, but I think that is sufficient
proof...
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