RIFTS by Dustin M. 
Your Premiere Source for Quality RIFTS Supplements Since 1995


Site Navigation

 

Home
Advanced Rules
Answers & Erratas
Armour
Campaign Info
Catalogue of Books
Equipment & Supplies
Humour
Magic
Miscellaneous Info
Monsters & Critters
Psionics
R.C.C.'s & O.C.C.'s
Reference Material
Skills
Vehicles
Weapons


About
Awards & Feedback
Guestbook
Links & Web Rings
Search
What's New

Superhuman P.S.

By: Stephen Dragoo (stephenpdragoo@hotmail.com)


For those who have Heroes Unlimited (Revised 2nd Edition), it clearly states on page 204 that robots are considered to have superhuman strength. That means we now have the following Physical Strength strata in the Megaverse:

  1. Supernatural P.S.: able to carry 300 times and lift 500 times their P.S. score. (Example: monsters, aliens, supernatural creatures, PC's/NPC's with the Supernatural P.S. power)
  2. Superhuman P.S.: able to carry 200 times and lift 300 times their P.S. score. (Example: robots, PA's, and PC's/NPC's with the Superhuman P.S. power)
  3. Extraordinary P.S.: able to carry 100 times and lift 200 times their P.S. score. (Example: PC's/NPC's with the Extraordinary P.S. power)
  4. Strong: able to carry 20 times and lift 40 times their P.S. score. (Example: P.S. greater than 17; no P.S. related powers)
  5. Normal: able to carry 10 times and lift 20 times their P.S. score. (Example: P.S. up to 16; no P.S. related powers)

The damage tables for categories 4 and 5 are listed in the combat sections of each of the core rule books (Heroes Unlimited 2, Nightbane, Beyond the Supernatural, Rifts, etc.) and category 1 is listed in the applicable core rule books (S.D.C. versions are in Nightbane and Heroes Unlimited 2, with a M.D.C. version in RIFTS Conversion Book (One) and select world books). This means that we do not have P.S. damage charts for either Superhuman P.S. or Extraordinary P.S. Obviously, this is an injustice that must be corrected.

I have developed the following P.S. damage chart for Superhuman P.S., useful for those with the super power and for robot vehicles in S.D.C. environments. (The Extraordinary P.S. chart is available as well.)

  • P.S. 15 or less: use normal human damage (ie. 1D4 S.D.C. Punch).
  • P.S. 16 to 20: 1D4 S.D.C. restrained punch, 2D4 S.D.C. full strength punch, 4D4 S.D.C. power punch.
  • P.S. 21 to 30: 1D6 S.D.C. restrained punch, 2D4 S.D.C. full strength punch, 3D6 S.D.C. power punch.
  • P.S. 26 to 30: 1D6+1 S.D.C. restrained punch, 2D4 +2 S.D.C. full strength punch, 5D4 S.D.C. power punch.
  • P.S. 31 to 35: 2D4 S.D.C. restrained punch, 2D6 S.D.C. full strength punch, 4D6 S.D.C. power punch.
  • P.S. 36 to 40: 2D4 S.D.C. restrained punch, 2D6 +2 S.D.C. full strength punch, 5D6 S.D.C. power punch.
  • P.S. 41 to 50: 2D6 S.D.C. restrained punch, 5D6 S.D.C. full strength punch, 1D6 x 10 S.D.C. power punch.
  • P.S. 51 to 60: 3D6 S.D.C. restrained punch, 1D4 x 10 S.D.C. full strength punch, 2D4 x 10 S.D.C. power punch.

* Note 1: add the usual P.S. attribute damage bonus to the damage noted above (the damage bonus is option for restrained punches and slaps)
* Note 2: power punches count as two melee attacks
* Note 3: a bite or head butt inflicts half the normal punch damage

Home

Disclaimer

Site Index

webmaster@rifts-rpg.com

© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!

Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.