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Expanded Martial Arts Hand Strikes

By: danzig 138 (danzig138@zdnetmail.com)


I personally do not like the way supernatural HTH damage is calculated in Palladium games. I prefer to have supernatural damage work in basically the same way as normal P.S. damage. This is the first part of a set of tables. This covers hand strike damage for normal, extraordinary, superhuman, and supernatural P.S.

 

Hand Strikes

Attack

Normal

Extraordinary

Superhuman

Supernatural

Back Hand

1D4

1D6

1D8

2D6

Black Tiger Claw

1D6+4

1D8+4

1D10+4

2D8+4

Claw Hand

1D6

1D8

1D10

2D8

Combination Grab/Head Bash

2D6

2D8

3D6

5D6

Crane Fist

1D8

1D10

2D6

3D6

Double-Fist Punch

2D4

1D10

2D6

3D6

Double-Knuckle Fist

1D8

1D10

2D6

3D6

Duo-Claw Strike

2D6

2D8

3D6

5D6

Duo-Knuckle Strike

Stun

Stun

Stun

Stun

Eagle Claw Hand

2D6

2D8

3D6

5D6

Fingertip Attack

1

1D2

1D4

1D6

Fore-Knuckle Fist

1D6

1D8

1D10

2D8

Gou Combination

3D6

4D6

5D6

1D4 x 10

Gou Grip

1D4

1D6

1D8

2D6

Gou Strike

2D6+2

2D8+2

3D6+2

5D6+2

Human Fist (untrained)

1D4

1D6

1D8

2D6

Knife Hand

1D6

1D8

1D10

2D8

Knife Hand Knock-Out

Knock-Out

Knock-Out

Knock-Out

Knock-Out

Lau

1D4

1D6

1D8

2D6

One-Hand Choke

1D6

1D8

1D10

2D8

Overhead Fore-Knuckle Fist

1D10

2D6

2D8

4D6

Palm Strike

1D6

1D8

1D10

2D8

Power Block/Parry/Claw

1D6

1D8

1D10

2D8

Power Punch

1D10

2D6

2D8

4D6

Push Open Hand

1D6

1D8

1D10

2D8

Rotary Palm Strike

1D6

1D8

1D10

2D8

Roundhouse Strike

1D8

1D10

2D6

3D6

Strike (Punch)

1D4+1

1D6+1

1D8+1

2D6+1

Two-Hand Push

Stun

Stun

Stun

Stun

Uppercut

1D8

1D10

2D6

3D6

Rifts Note: In Rifts, or other magic-rich areas, beings with Superhuman P.S. inflict M.D. equal to the damage listed for Normal P.S., plus their damage bonus from high P.S. ( i.e., a superhuman P.S. of 20 provides a +5 M.D. bonus ). Supernatural P.S. inflicts M.D. using the damage listed for Superhuman P.S., plus the damage bonus from a high P.S. ( 20 P.S. grants +5 M.D. )

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